Wednesday, July 13, 2011

CRAFTSMAN OR ARTIST?

I've been thinking about this one for awhile, even father back than my last post in June. See, lately, as of the past year or so, I've been constricted in coming up with original ideas to lay down on paper.

Somewhere along the lines of my education, the confidence I had in my creative drawing abilities dropped below the standards of enjoyment-- along with that, however, my technical skills and seemed to flourish. I found I was able to replicate images already drawn or photographs general life drawing, but not able to concoct too many of my own originals, which is what most people liked best about my work.

So things have dried up for me professionally. The latest 3D project I was on has mainly come to a close after is debut at DWELL ON DESIGN in Los Angeles. We have met our prearranged cap agreement and now I'm into my bonus assistance during my own time, or what I call a "filler" time. Where to pick up personally before another gig?

Now, these times are GREAT times for many artists out there. Nothing is better than the freedom of artistic expression-- that's what makes us artists versus craftsman! I read in somewhere, possibly PC Gamer for the company's 20th anniversary, that even Blizzard Entertainment allows their artists to openly work on their own material if it falls outside of looming deadlines. They support and encouragement expression because they feel it's important for the artist to "breathe", I guess.

So, me: I'm breathing right now. :)

I'm even taking a breather from my website. I've completed the entire 2D section, inclusive of my traditional animation, now, in which you can see snippets of lightbox-style animation cycles. They range from stop motion through walk, weight cycles, a bouncing ball, pose to pose-- all the exercises that one would learn to to get a sense of timing so as to become an animator:

My Cell Animation: Check It Out Here

I'm currently teaching myself Zbrush, a hugely popular digital sculpting program that goes hand-in-hand with 3D modeling. As someone who is a stickler for detail and has always been very fond of modeling, learning Zbrush has been a long time coming. I'm reading "Introducing Zbrush" by Eric Keller and working very intimately in the program while doing so by ingraining the hot keys in my head by robotically repeating them on the daily and navigating deep into the interface as I continue through the chapters. I'm only on Chapter 2, but I want to make sure I take my time in any event, taking notes and writing down questions, and leaving NO rock unturned.

I'm also hoping to tackle more time into maintaining this blog. I read while spending a few free moments in the FedEx Office last week that a blog, to be considered active for social networking, must be updated at least two times a week. My last post was near to a month ago, I believe, so I was immediately on my own ass about it.

I know I will be back drawing in full force quite soon-- Being the artist I am, versus the craftsman I tend to slip into every now and again, I have there specific compositional stories brewing. For now here are two older originals which I consider to be more story driven versus character driven pieces.

"WILD PUSSY"



This piece is one of my favorites. I wanted to give a sense of empowerment, security, and ease to the main character while keeping monotony, rawness, and mixes of emotions with the dogs below. To add a sense of mystery, I decided to have the cat's back face the viewer. I didn't want the dogs to be too malicious, but rather questionably friendly and domesticated. The Quote on the bottom was a quote that really reached out to me while I was reading ImagineFX, by an artist named Lorland Chen. It is very significant to fleshing out passion in your work. At the bottom of this post, I've added a link, if anyone would like to read up on Lorland or view some of his artwork.

"AFTER THE WORLD CRUMBLES"




My drawings of impulse usually come from a feeling. I don't really remember exactly what I was going through at the time, but I remember how I felt. This piece captured that feeling of defeat and lonesomeness. When I was a smoker, sometimes I felt like the only thing that wasn't going anywhere and would continue last a lifetime would be my cigarettes. I really wanted to show beauty that still surfaced alongside the corruption and to build a sense of sympathy.

And in Closing....

While I continue to breathe, this week I will post my work as craftsman. I figure that I'd try to keep the page lively so these images will be COPY DRAWINGS alongside their credited originals for comparison. I replicated them not only because I admire the design along with the artists, but also to keep my hand/eye coordination on track, to become more familiar with anatomy and differing design aesthetics, and because I was feeling the pressure of the blank page. I NEEDED to draw something in order to keep myself fresh. So, please be gentle..... and stay tuned.

About Lorland Chen And His Work

Monday, June 20, 2011

The Hiatus-- Make a Plan or Few!

This past week was a slower week than the past few before... With a week vacation from my job at the airlines and a plateau in my latest 3D project whilst I wait for remarks from my most recent deadline-- I found myself with some time on my hands.

Not usually a fan of downtime, I figured it was best to try to fill the void. A vacation that warrants the opportunity to doing nothing has always been difficult for me. So I figured it best, to make a Plan or Few, so that I didn't get restless or bored.

And as today comes to a close, I go over in my head of exactly what I DID accomplish-- and it still seems as if "doing nothing" was indeed something that turned up in a few moments last week, but not many.

Organizing is ALWAYS a great mind cleanser. Things about my house were in such disarray over the past few months that it felt good to get organized. So I sort through stacks of mail, sorted through overlooked business cards, cleaned up the paper lying around the tops of my office desk, organized and cleaned up space on the disk drives of my workstation and laptop (recycling a red barred 8 gigs into a blue barred 28 gigs-- completely wiping out the overruled 15 gigs of free space rule). Gone with the garbage! Argh! I tossed away and filed paperwork, properly updated my invoices and tracked my the speeds of workflow from scribbles to .doc. I was taught to at least always "try" to keep track of how long everything takes me while working. Just so that I'm self aware. It is indeed a good habit to get into when you're trying to speed up and it's an easy task, but for some reason, at the very end of the day it is an annoyance. So, I do the best I can and always try to incorporate it into my invoices so that it soon becomes a priority versus a practice...

It felt good to get organized. And it was a long time coming with the past few months.

I also dabbled back into some traditional skills. Picking up a pencil and laying it to a piece of paper had been another huge area that has been suffering for a while now. I have been itching to draw again. To really draw-- like I used to-- outside of my sketches and anatomy studies. So I took an attempt at drawing a portrait, or what I consider more to be my interpretation of a girl named Zoe.



As I had written, on my Facebook "Portraits: Never been a forte, but always good for refreshing the training of the eye... It's been a while... Next time I will go back to the grid, I think, though. Can't lose with that method!"

I mean it. It was a last minute piece and although it had taken a couple hours of my time-- I still find that the grid method that I was taught when I was a young student at my local library always worked like a charm! I had taken portrait classes in charcoal and pencil and we were taught to use that method religiously. I will definitely seek to use this method should I venture into another portrait. The best part about this method its that it breaks down the image into mathematically accurate components that can easily determine how the subjects of the image are laid out. The proportions of the subjects are easily deciphered as well with smaller areas of positive and negative space....

Yup, artsy-fartsy talk in all its glory. ;)

Anyways, It is a popular method that I'm sure most are aware, but here is link or two that kind of explains the approach:

GRID METHOD ONE
GRID METHOD TWO

This approach can also be used for a number of different avant garde experiments when you really start to think about it by "box" components instead of as a whole image. For instance, check out some of the works of Chuck Close.

Lastly, I attended an event in the New York City hosted by Oceana Digital for The Foundry, a software development company, in which they demoed Nuke a popular composting program and one of their newer hatching, Maridadi, both strong forces within the Visual Effects industry.

The event seemed to be a success, bringing a large volume of both followers and professionals alike, and offering a pleasant combination of fun mixed with earful of inspiring and useful techniques for navigating through their software.

I left with a small buzz and large ever-growing interest in Mari-- a program which I learned of back in issue 129 of 3D World, where they first discussed that Weta Digital, who initially developed the software as proprietary for use in Lord of the Rings (I believe) and the onto King Kong, and finally onto Avatar. As soon as I read the article, I was asking around about it and flaunting some trivial FYI knowledge-- such as Maridadi is swahili for "beautiful" -- Dumb facts like that in which I get accused of being a brown-noser, but I've always been keen on absorbing the weirder, less significant details. Mari is now being released for usage of companies outside of Weta Digital is now plays a large role in high resolution textures and look development, the latter, which I have always been fond of as a possible career option in relation to its close partnership with previsulization. I would imagine, however, a program that closes in this level of detail such a Mari (Mudbox and Zbrush and Vue, as well) is probably more commonly used while in Post-production.

I will comment more on its features in my next post. But this particular post is a glimpse of how I spent my week. Inspired for more still-- and wishing what we all wish for sometimes: If only vacations could last forever because last week was a really great and memorable week.

Tuesday, May 10, 2011

And So It Is Written:

It has now been fully confirmed that the project that has consumed approximately four raw months of my life between flying abroad will, indeed, be shown on screen at the "International Contemporary Furniture" fair this weekend at the Jacob Javits Center in New York City. I will be supplying my client with business cards in case anyone may inquire about my work throughout the day and I am hoping to be there to support both the marketing of my client's product and the marketing of myself.

I am both relieved and ecstatic. And like anyone else out there who may know what it's like to constantly weigh your level of professionalism to yourself, I am hoping that this event brings me more opportunities.

If it had been a group effort, I feel that this gig could have had the potential to be more of a stunner, but, as it was only me, I had to make alternate moves. So I stuffed in as much effort as I could in between a full time job and I am returning an end result as more of a "quantity-over-quality" type of piece in compliment with the demand of material requested from my client. It's warranted sometimes, I guess.

To some, the more the merrier. To me, the less you have to show, the more power and presence is needed underneath what is being shown. I am a detail freak at heart --- "Tweak" -- I call myself once in awhile.

I read an article in ImagineFX a couple months that professed that for most artists sometimes the "devil can be in the detail"... That every once in a while one must break free from the blase of lifeless meandering within a system of work and just tweak away at something until it can't be tweaked anymore. There's some twisted fulfillment in perfection in human beings that almost resembles a way of controlling what seems to be uncontrollable.

Well, for me... for now. I'm twisted, I guess. :)
I will learn. I've been told.
And I believe now.

Next time I will work those demons out on my own time with my own personal work-- for where there is passion there is a small need for portrayal of perfection. After this run, as the hours had seemed to slip away and friends retreated for apps and brews whilst I forged onward making not so bold moves in too bold of a piece of software, I suddenly found myself starting to get it. More and more every day.

Four months later, the project looks standard enough for me to be somewhat satisfied. Maybe because I know the work the went behind it or because I know the hustle of issues needed out by having to learn the differences between working in Max versus Maya. Maybe because, creatively, it was all me, and technically, I now know how to install multiple types of shower drains in a bathroom assembly. All in all, I just feel very close to being done, that I have learned a lot along the way. I am so pleased to be able to get the reward of having a crowd of people, small or large as it may be, see something that I can call my own hard loved labor.

THE INTERNATIONAL CONTEMPORARY FURNITURE FAIR

Here is a link to the event in case you may be interested in the latest developments of furniture across the world and who's on the venue. Seems it should be pretty interesting... The future always is.

Tuesday, April 19, 2011

What drives you?

I don't know sometimes... Holding onto the confidence to continue onward with your dreams is tough sometimes when you don't have a motivational push outside of yourself. Only once in awhile its needed-- in the most difficult of times. Usually those times when you are rearing the hardest areas of work, the tightest marks of time, and you only find the silent ambiance humming deep beyond the echoes of your thoughts.

The breaks? How are they filled?
So I keep questioning where my drive comes from. Is it in the appreciation of quality time after basking in small accomplishments of the working hours? Is it in the simple things like friends, or rather, family. Your support system-- those of unending faith in your achievements when really you feel like you need to be dusted off?

Does the drive come from those much-needed breaks, stemmed from everything outside of where the drive really should be invested?

It's been a couple months on this project. A long couple of months... Enough to place some jpgs of my 1st draft of boards that I crafted way back. This will start to give you an idea of exactly how much the project changed between then and now.

Take Heed-- 12 Pages: I would have done clickable thumbnails or a downloadable .pdf, but I don't have the time to customize right now.... so, here it is, in all its obnoxious bliss.

























The boards have changed a lot since then. And the project has scaled by triple the amount of work. I have another week to complete the basics of majority of these adaptations for its original deadline which would be a small spot at an expo, and even more time to finesse the piece in its entirely-- ultimately for a demostration for the product and its website.

In my eyes, it still needs a lot of work. But it has indeed come a long way. And I can't wait to finalize it, send it off with some blessings, and move on to other work.

As far as my website. I'lve finished the tattoo page and my character pages, mostly all of my 2D section. My next step is to load my Cell Animation and to add the links to my Character Developments.

Here is a shot of the Tattoo page:



My next free moment, the dedication will be to the above!

Friday, April 01, 2011

Closing in on a Dealine? Well, then, expect the upexpected!

Yup. Expect it.

Expect that your back up hard drives will fail as you transfer large amounts of data. Expect some or all of any major program you use to refuse to open or close at your mouse click. Expect that even a power outage will unfold after the storm hits and whilst the birds are chirping peacefully. Yes- a very unlikely power outage.

Expect it all, with or without luck, because it happens.
I'm a recent survivor of it.

This past week has been a handful of technical nightmares. Have you ever heard of the movie "The Mangler" by Stephen King? Well, prepare that the computer could be like that, and also its artillery of hardware, and proceed with caution while forging toward a finish line.

The closer the finish line is the more defensive courses of action one must have stuffed up their sleeve.

Because even in being safe-- now I can officially say that back up drives will fail, too. And investing your money in one super-duper large external drive and dragging everything from pictures to your life's work in there has never quite been a smart approach to avoid malfunction, either. It would seem like the perfect option, but...

Remember, that the bigger they get now, the larger the size of the risk being taken. Right now, external drives fit 2TB of data. Huge. Do yourself a favor, and buy a bunch of mini 50-100 gig drives and store data for each folder subject, instead. That's what I'll be doing when I get some free time, I'll being backing up my back up!

I checked briefly for my data in my panic, and luckily most my work over the years was on another external drive even MORE senior that my *&!%!$#@! Seagate... While my newer work was packed away in a folder on my Desktop. (Yes, in these cases I'm grateful to have lazily stored folders on my desktop)

That *&!%!$#@! Seagate isn't even recognizable at the moment. And to think, that all this trouble stemmed from plugging the drive into my brother's netbook.

I believe Netbooks are fresh-off-the-shelf miniature virus vaults. Loathe them.

As far as why my computer was being temperamental, I took basic precautions and ran a series of scans and different tune-up options. I use BitDefender-- This antivirus software is a favorite for two reasons: It's very simple to use and it uses low processing power.

My computer hasn't flared up into any further fits thus far and my programs have been cooperating. Although, I will have to check more deeply into exactly what happened and go about finding the remaining files that need to be salvaged onto new hardware. Boring stuff.

First things first, meet the deadline and have my own lonesome wrap up party. A bottle of wine and Cheesecake Factory cheesecake?

At least, those files were not lost.

Wednesday, March 30, 2011

The "Official" Copyright.

Is it all worth it? I don't know. But what's done is done, and hopefully my work over the years is now rightly protected by law. I read a while back about a new law that was pending called the Orphan Law, which I may have made mention to in an earlier post.

I believe this law hadn't been passed by Congress, thankfully. For powerhouse companies it wouldn't have been as much of an issue to fluff up their ownership, but for smaller venturers not so beneficial, because its seemingly more diffult to locate an individual versus a corporation and takes more work.

So it almost forces artists to legitimately copyright all important work for fear of not being able to be located. Because if the owner of the work cannot be located, they are no longer considered "owners" and therefore allow their work to be used by others.

If I have it right, which I may have some cocoons to be unraveled out of my cobwebs, it seemed very unfair. For the unabashed and legit story:

http://www.ehow.com/facts_7449210_orphan-works-copyright-law.html

I believe the law flopped.

In the end, this industry knows who is genuine and who is corrupt, who works on what and for how long, how hard everyone works, styles and mediums, hats-off skills and imperfections. This industry has blasted out people through social medias for stealing work and claiming it as their own as I've read of late... I commend it. Very awesome. Between the artists' community, A blacklist is satisfying enough to me, if it holds 100% absolute validity.

Its hurtful to know that all of the time and passion invested in creativity whether personal or professional could be compromised through another person's laziness or insecurity of abilities... At very least honor the artist by giving due credit, if not by getting the proper granted permission.

So building a blacklist within our own pool might by the more 'street' approach while copyrighting might be a lengthier option but more standard. And what do you do when the person using your artwork isn't even an artist? So all in all, protect the artwork. Theivery happens all the time and the ones who do ripping off don't consider it to be as big of a deal as it is obviously...

But it is to me, as it is to many of us.

Monday, March 14, 2011

Animation Business.

After a small hiatus, I'm back. I know I don't have many people that follow this, but I still try to be fairly consistent with my posts for my own records and also out of respect for those of you who do stomach these long reads. If you get by with my rantings, I appreciate it very much! Thank you.

So where things are: In the midst of the pressures of an approaching deadline. Never a very fun place. What I try to keep in mind is that I know myself well enough to know that I stive to meet whatever deadline I have -- the more time I have alotted, however, the more time I will take to work. This is where self-management becomes diffcult. How long of a shift is too long of a shift... How long of a break is too long of a break... How much is too much... How little is too little... What are the major areas of importance in getting the project delivered on time and with positive notriety for yourself from your client? It's a daunting afterthought as I close in on many long nights and quick days.

But it's getting there.

I've officially started the first assembly of animation. I'm working a hybrid of straight ahead and pose to pose with the camera-- On major moves, I have a start key, an end key, and begin with one key in between...

It's been a pain animating with the target camera, a 3DS Max feature, and I'm starting to wonder the benefits of both:

So here they are:

Free Cameras:
-Easier to use when the camera's position is animated along a path.
-Offers a view of the area that is directly in front of the camera
-A better choice if the camera will be animated.
-A single parameter for Free cameras defines a Target Distance—the distance to an invisible target about which the camera can orbit.

Target Cameras:
-Easier to animate when not moving along a path.
-Both camera and target can be animated indepent of each other.

*Referenced @ http://www.expertrating.com/courseware/3DCourse/3D-Cameras-1.asp*

A couple valuable tips I've learned about Camera Animation:
-Always animate ONE axis at a time.
-The camera NEVER stops moving during an animation... EVER. Follow through.
-Watch for the fluidity, smoothness, and arc compliments of the animation curves
-The more animation keys the more complicated the animation becomes-- If I'm not able to get on track, I start deleting the weaker, less prominent, areas of movement and rebuild my animation from there.

After building and lighting a basic set, I decided to do some animation tests to try and achieve a look that my resembles my client's visions. Happily, a magazine that I subscribe to called 3d World offered a solution that I recalled-- The Slice Tool with Cap Holes is a wonderful modifier in 3DS Max (if your geometry is neat). They had a tutorial about a cheese grater cutting through cheese that stuck out mainly. The similar soltion in Maya I'm researching is the Cut Faces Tool or Animated Booleans and then the Append Tool.

I'm exploring another techniques now for the shots to follow, but I am glad I remembered this one tutorial in paticular, because it was exactly what the job required as far as creating a very specific "look" that was desired for a one of the shots.

I am now thankful that I read this article during my downtime my airlines job even if I can't actively do the tutorials whilst at work... For the past 3 years I have switched on and off each year between two subscriptions of both 3D World and Imagine FX.

As far as my personal work, it's been on hold temporary but I definitely plan to return to uploading the rest of my work to my website soon. And from there am hoping to get more work. To keep my own chops fresh, I have kept a now halfway-promise of "Trying to sketch daily" to "Trying to sketch more". This is smaller more realistic goal and a less discouraging option for me when under the madness of a busy schedule.

Saturday, February 05, 2011

Discovering My "Technical Process"

THE IMPORTANCE OF ORGANIZING LIKE A MOFO...


SETTING UP--
The MAJOR ONES FOR ME:

1. Preparing My Resources for Impending Problems
Spending more time preparing for HOW to go about the work than actually working will hopefully help save more time in the long haul (HOPEFULLY).

I've gone through my all the resources that I had in my office and scanned in pages from hard copies of areas in 3D that I know I'm going to have to confront at some point during the duration of this side project, but as of right now chew my nails thinking about. Those, for me include Rendering, Lighting, and Color. Everyone has there own technical soft spots.

I wanted easy access in times of need... so I rummaged through over two dozen issues of 3D world magazine (one of my favorite resources) table of contents in search of anything and everything covering those subjects and scanned away for my own handy archive. I've also started bookmarking sites into folders for quick reference. And searching for video tutorials. I've decided my major focus for this project is going to be to try to take on learning and incorporating Vray. I also feel a need for a very straight-arrow purpose with projects that are outside of my own. It gives me a driving point and helps me get through the long hours. The mental and physcial stress warrants the construction of as many purposes as possible.

2. Disciplining Myself
I'm trying my best to be my own teacher. I trust that if there was absolutely NO ONE out there to help-- that I could rely on myself and only have "go-to" when there is absolutely no solution in troubleshooting to very specific questions. (Which can happen more often than not when one has specific goals). But HEED: You do not want too be needy (You lose friends that way).

Really, though, the only way you'll truly learn is the hard way. The easy way only offers solutions that are sourced from others and everyone's approach is different, but in the end sometimes the best way to remember is through recycling your own studying and memorization skills. In any event, whichever works. You know the way you learn best and how your brain filters information, as do I for myself... But remember that you should be the one to discipline yourself above all.

3. Warm up Days.
When it comes to computers and software, I find that negligence from one program versus another seems to occur more often than not as I try to expand my intersts. When it comes to a job, I now find my frazzled and frustarting trying to navigate the interface once again. Fumbling with hotkeys and hestitate with mouseclicks, trying to fire up the fibers of tips and tricks learned but now settled into the back corners of my squareheaded brain... It's frustrating. Maddening, really. I wanted to scream tonight, but instead I left the computer to exercise out the pummeling agression that was brewing-- than sat back down and decided its best to take it easy first-- I stretched! Always stretch they say, no? :)

I was taught in Maya and am very comfortable in the interface, but have also learned some heavy fundentals of 3DSMax as well over the last two years. Now, I still love Maya with all my heart, especially for character modeling and I will return, but went with 3DSMax on this project for these reasons:

1). The product files that I was given for the shower drains are dwg extensions, which stores 2D and 3D dimensional design data from AutoCad, I believe, and is unrecognized in Maya.

2. The Measuring Tools and Unit Set-up in 3DSMax are excellent for building to scale in order to attain proper lighting.

3). Arch and Design Materials. So much less of a headache than building my own shading networks in the hypershade from scratch, which I enjoy, but outside of budgets and time constraints.

A note for both: ALWAYS delete the preferences extension! Trying to select more than one object, wasn't possible without doing this. And for both programs tends to make your workflow super buggy.

So, it starts. THE SET-UP in 3DSMax.

I've officially dove back in the wonderful world of 3D and have now started the process of 3D layout for more some more intensive previsualization. When it's all said and done, I will post pictures of the progress.

For now, the website has to go on hold. With a snapshot the last page in the works, now in dreamweaver with working rollovers and spans that will take the you onto a page for dedicated to individual characters and/or styles:



What I will try to do, is sketch more... These long excerpts need some drawings attached. Until next time!

Wednesday, February 02, 2011

Elementary School Hustler...



(ICE MAN)

As I continue to trudge through the website which I'm now onto laying out in "2D Characters" page in Photoshop, stressing through the process of weeding through my most dominating collection of work by far... I dug through piles of my oldest preserves, some dating back to pieces as early on as 1994. Some, I'm SURE, were from even before then, but were left without a specific date (I've always had a very bad habit of intentionally not dating my work). This is one of them:


(MY OLD SCHOOL LEMON/LIME GAME CONCEPT)


I could swear two years afterward they made a video game featuring lemons and limes, but I probably just dreamt it. I'm still googling to see if I crafted this in my head. Someone please let me know if you can recall a lemon/lime video game --serious! (By the way, if they didn't produce a game of this theme, I do consider this entire blog, both ideas and artwork, an unofficial proof of copyright ... I consider this blog a foster parent to some of my temporary orphaned works). Copyright is expensive, but I will be making it happen! What's up with this 'orphan law' anyway? It feels wrong, but what can you do? I hate to think of some of my work as orphaned anyway... Feels like bad parenting.

So, yeah, no defined date on that one... Definitely before '94, Definitely very young, but still had my mini game designer cap none the less. ;)

Young work? I was an honest fair but non-certfied art hustler. Each day when I was in 5th grade, I used to take requests from the other kids in my class, go home, draw, and then return the following morning with a stack full of custom cartoons. I used to sell them for a quarter each. And I used to sometimes go home with about $7.00 a day. My friend, Vicky, then joined me, and then it was both she and I leaving with arms empty of drawings and pockets full of change.

We followed a system of style that my friend was able to pick up fast-- but mostly my usual distinctions-- big interesting eyes mostly and wild-looking smiles. The designs were simple enough to hash out in under two minutes--- or atleast it felt that way... and I guess they were entertaining enough for a kid to shell out a quarter.

I forgot about that up until now. It's funny the stories that begin to surface sorting through everything. I wonder if any of my classmates still have any of them. One of them I remember in particular for some reason-- It was a Frog named Goober. It seems the harder I try to visualize the curves of the character to remember how to draw it, the farther away from me the memory feels, but when I don't try so hard to rememeber, the experience of seeing the image as a whole is so vivid still. Wild. I wonder if other artists go through that. A teacher once taught my to study the lines, then close your eyes and continue to try to see those exactly lines in your head, working down the image piece by piece: studying, then shutting off your eyes and turning on your brain. Great piece of advice. Another one that stuck. And a lot harder to do than one would think.

(CLOSELY RESEMBLEMED TO THIS CHARACTER: BENBEEZER)


So, to close up this here is another valuable lesson for me... In bringing in my old traditional work for this never ending website capsule of mine, I became familiar with how to mimic some of my traditional design techiniques digitally. Coming from a traditional background and confessing to not touching a computer for graphics until I was 22, I still find it very diffcult to get comfortable "free" drawing on the computer and I yearn to draw again-- painting digitally would be pristine if I could just encompass the same components in my strokes and shadows that made my designs unique. And tonight I felt I found some resemblances.

My Test: To Match up areas where strokes were lacking, parts of the bodies were blurry, the page was discolored, the leg or arm was distorted or needed to be moved... All of those replacement areas in photoshop had to be the same as my drawings. Making one match to the other was the key component to matching my traditional paper style. Corel Painter I heard was easiest to embody the realism of traditional work-- One day, I hope to play in it. I heard it's great!

But back to where the challenges that come in for ALL the elementary shcool hustlers out there... The moral of my story or the drive behind it?

The sense of learning, comfort, and confidence that one wants to feel as an artist determined to be an true artist, digital or the latter, and the amateur determined to be a success climbing on and UP the ladder.

Sunday, January 30, 2011

All about Early Deliveries.

Always. I recently received (very recently actually) a very valuable piece of advice from a very close compadre. In vents my woes against the nerveracking pressures of an approaching deadline, he explained (in my intrepreted jargon) "Always overestimate the amount of time it will take, and then surprise them with an early arrival." Thank you for that.

It stuck out, though, in a way that was both useful as well as memorable...

I had my second revsion of storyboards delivered a little later than I planned in my head, but a day earlier than they were expected. I kicked myself for not meeting MY deadline beffforrree the deadline, but... am keeping this statement in mind as I await a response at the closing curtains on the day "of" the actual delivery.

Over the next few weeks, my schedule will peak for my artistic endeavors and plateau for the airlines. I have a nice break from flying after today. Always welcomed when you feel as if you want to throw the towel in on the sweatshop labor of working with no anticipated breaks in doing your laundry and repacking for a quick return to the airport versus sitting down and watching a movie with your family... That job is great when your finished ONLY. I guess, as is most?

Two weeks of freedom from the rapidfire shifts and full focus on bringing the 2D photoshop sequential set sequences into 3D life. The set needs to be constructed now, and 3D, I feel, is the best way to properly build an animatic without much heartache of angle adjustments. With repitious perpective and angle adjustments, photoshop will make me cry if I had to sit down for another massive angle revision... "If you can just pan the camera 90 degrees and shift everything to the right...?" is like asking "if the earth can rotated upside down and right side up instead of around and around...?". Completely different visuals. Ah, art.

But back to delivery... I'd rather wait, than keep someone waiting. I anticpate getting back to any and all or my personal work in the mean time, along with the occasional match on a bottle of red and a really, really good night's rest. Saying farewell to flying for a bit and hello to the gym, leisure, and all of my other loves.

Monday, January 24, 2011

This Scenic Route Is Not So Scenic.......

There's a few problems that I run into with working downstairs in my office by myself. The number one speedbump, mound, or mountain is that when I need help in a very specific area, I can never seem to master my googling skills to troubleshoot a appaudable solution in an adequate ammount of time. So, I achieve the task I set out to do, but in a solution that is comparable to finding an underground tunnel and having to swim through slop to get to the other side versus climbing over with the guile of a spiderman... I do evennnntuuuuallllyyy get to the other side, but not in a way I consider productive nor conclusive to higher learning. Just like the age old times of when there wasn't a video camera but only a camera for animation--- that's how I "want" to look at it to feel a little better, but surely there is an easier way out there in the world wide web that has nothing to do with in-house development tools or advancements in technology. It just boils down to not being at the advantage becoming my own TD (Technical Director) on any level. I can't give myself a promotion. I must reapply for myself in another year, I guess.... :)

Seriously, it's bothersome. It makes me hate working alone, because sometimes there is no easy answer for what one is trying to achieve and there are no simple resources when projects get complex. In a nutshell. I promise I'm not the only one out there that must feel this way!

Also, I have a feeling that what I am trying to achieve with my website at the moment, is even more diffcult to explain. So I won't bore you with the technicalities.

The main thing: I do have a solution. And it may be longer, more arduous, and teeth writhing, hair grabbing, and provoking of frothing madness, but it gets you to the destination eventually and perhaps a little off schedule.

WHY??? Well, If I seek help online through a forum, I have to wait for someone to conjur up the energy to write a solution or, even worse, wait, and then after some hoping get a response in which they request clarification. No, no. Not that I wouldn't want the assistance, I'm patient, but I feel they'll need a visual reference to fully help me with a solution is webdesign savvy. Unfortuantely, I don't know many people who are deeply involved with web design to pick up the phone and call...

Right now-- it just works. It's functioning and its fine, But it's probably the WORST approach possible. It's reminding me of shoving clothing into a closet because you have nowhere to put it while all along wanting to make the room appear clean. In reality, it's not clean. It's a damn mess.

The way I always try to work, is that if I want to get skilled in multiple areas-- I have to not just do it. I have to do it right. Perhaps I am a perfectionist. So be it. Better off crafting for flawlessness than throwing together something with a core filled of careless errors.

I will seek help after to learn. And hope that someone can guide me down a smarter path, but I can't take the time right now to wait for the solution.

It works. But the scenic route, the "real" scenice route is definitely not this way. I've loaded up my Concept content online, and, minus the desciptions, I am almost finished with the life drawing section. You can view both interactive pages here:
http://www.lisamarie.biz/2D_Designs.php

http://www.lisamarie.biz/GalleryPages/2D/Cycle1/2D_LifeDrawing1.php


Otherwise, here's a snapshot. The same layout, really, as the concept page...



IF ANYONE CARES TO READ THE TECHY END OF THIS THREAD, HERE IT GOES:

Right now, my main struggles are the iframes of the submenu (CHAIN WITH LINKS) and how they are working with the main design pages. I want the chain holding the plates (when clicked) to appear as if its dropping... but when clicking the iframe links, they are referencing each other (and appearing to drop), instead of referencing their complimenting background pages.

I'm not sure if I can keep the iframes but have them reference TWO things when clicked-- I doubt it. Must find out, but, for some reason I believe it might be unlikely without major coding outside of html. This area in particular that I am speaking of:




I could have done flash (it probably would have been easier in the long haul) but I wanted a stop motion sort of feel for now. I may change this later because I really like the organics of flash, but for now.... I like bareboned.

I got rid of the iframes (which I'm not a fan of anyways) and created a div incorporated into the Design Pages, and now have a different Design Page for each "placement" of the plate in each of the following topics: CONCEPTS, CHARACTERS, TATTOOS, LIFE DRAWING, CELL.

Where this leaves me:
WAAAY to many pages for my liking + (besides the changing divs) mostly repitious content per Topic.

I was also considering a php include as an alternative... to cut down the ammount of pages accumlating and slim the site down, but I'm not sure how I would do this when the background needs to change on each topic?

Anways, so yeah.
Techy troubles in the land of web design.
I'll let you know what responses I receive to the problem.

Thursday, January 20, 2011

In Contrary to a "Best Work Only" Portfolio?

Loading in the content is more difficult than I thought. Along with having one of those funk days where I needed to force myself to get motivated to work, I found myself struggling with whether or not I'm adding an overload of content. I heard it quite a bit of times to only show your best work, at least when it comes to demo reels. I'm almost sure the same applies to everything else.

But why, really? Shouldn't one be honest with their selves? Show the strengths that come along with the weaknesses? Display the whole packag, ready for a reaction to the reaction, whether to duck from tomatoes or catch flowers. Take the good comments with the bad? You only learn from this-- and I find it to be a bit pompous for a viewer, employer or other, to not expect someone to have any areas that are more intermediate than others.

My first content page as it currently appears:



So, decidely, I'm putting it all out on the table for review-- and welcoming whatever comes with a sense of levelheadness, that I'm not Boris Valero by far, I adore the talent and design skills of Mr. Bobby Chui and Mr. Jonny Duddle, I admire the success and unabashed realism captured by the females artists Ms. Marta Dahlig and Ms. Katarina Sokolova, all of them are my top favorites and I can never cease to get amazed by the flawlessness of their work, but I'm just me. Just me, and I've given it all I got in my past and I'm still hopeful that I can get even more out myself of the future.

So, again, what's really the right thing to do? Best Work Only ... or All or Nothing? I step with my best foot first, but I do still have two....

Anyways, please do check out the work of these artists. I promise that you'll be floored. All of them are truly amazing:


http://digital-bobert.cgsociety.org/gallery/
http://www.katarinasokolova.com
http://www.blackeri.deviantart.com/gallery
http://www.imaginistix.com
http://www.duddlebug.com

Wednesday, January 19, 2011

The Euphoria Of Seeing A Finish Line...

Tonight I'll be adding in my collection of work to my website. This are stand alone pages that will represent skills outside of my 3D reel from artwork I've built over the last decade. These galleries will display are wide varitey of areas I've dabbled in with some being more specialized than others. Overall, though, I really felt a need to share an general proof of some sense of an ability for each.

My main gripe with this, now... (There's ALWAYS some kind of gripe with me)... is that I won't be able to stuff-up all of the thumbnails. And as I work out the style of the actual galleries during this work session in Photoshop-- I still don't even know how many thumbnails there with be yet. Thinking through, I've been contemplating whether of not to put in "Coming Soon" placeholders icons, sort of like the link icons... and just fill them as I accumlate a denser portfolio, which is next on my list inbetween the free moments I have with my current freelance gig.

I will say that the feeling that surfaces lately from this all: RELIEF. As if crossing the finish line, I do all of the things a finalist would do, with hands on my knees suck in all the breaths I can thankful that I can still breathe, throw back my chin to the sky with a jug of water to my lips remembering the taste of water that I just want to forget while along the way, the wedgie factor finally freed without worry of reoccurence, the anticipation of a shower and a massage........

OK, so I'm overexaggerating. :)
But you get the idea of how I starting to feel.

Now back to the finish line I haven't QUITE crossed yet. Well, hello, focus!
I'm not sure if I should sprint, but I know that the last couple two days I was running at a slow pace in luxury of thinking I'm actually winning-- Watching movies, exercising, reading, socializing with coworkers at my airline job over dinner and drinks... And it feels like bliss.

As I would imagine a marathon runner would feel as they look ahead and saw the end of the 26.something miles they just invested. The story of the mararthon, however, in hopefully not in my own fate. My friend, Geroge, I credit this knowledge to, but quote it from the wonderful works of Wikipedia:

"The traditional story relates that Pheidippides (530 BC–490 BC), an Athenian herald, was sent to Sparta to request help when the Persians landed at Marathon, Greece. He ran 240 km (150 miles) in two days. He then ran the 40 km (25 miles) from the battlefield near Marathon to Athens to announce the Greek victory over Persia in the Battle of Marathon (490 BC) with the word "Νενικήκαμεν" (Nenikékamen, "We have won") and collapsed and died on the spot from exhaustion."

I reinstate my euphoria, yes, although after I do finally finish this site after my long haul of alliance to it, I am hopeful to avoid the "collapse and died" extreme. I feel quite exhausted, but still can't wait to go out and have some downtime and then advance onward to other personal projects!

Saturday, January 15, 2011

So, It's been awhile...



Things have been hectic, Things have been busy, but still nothing much has seemed to change in my life. I can't say I'm necessarily happy, and not necessarily sad. Overall I'm content with a few ticks of discontent. Sometimes I wish that things would pick up a bit more or move a little faster, but that's always been the way I operate. I keep trying to remind myself that there's no rush, but time goes by so quickly and I there's still so many things left unchecked on my to-do list.

I still feel the need to keep the world posted on what I've been up, too, as if to soothe over some guilt that you all may feel I'm lazy. Please believe, I've been working my toosh off. Always am with occasional slumps of downtime outside of my job at the airlines. Yes, next month will be a whopping 10 years in the airlines business <--- That's the epitome of time flying right there.

So, here's what been on the home front of my true passion. My art. I've decided to go with a new theme for my website versus the lame theme I started blogging about way back in 2006. Over time, I filed away ideas and inspirations of other work I had seen, including mediums outside of the presentation of an attractive website.

I found inspiration in the 3D reels of other artists, the mood and balances of digital paintings, and over exaggeration and feature of character designs... I just wanted to store away all that I could (even added some to my favorites) and thankfully I felt somewhat fulfilled by all the talents out there rather than discouraged. And now I find that I'm on the road to try and be part of that line up.

I start with the presentation right now: My new site, Carousel Science, which should be completed, skimmed of all junk coding, equipped with clean and fluid navigation, and ready for an official shout out on Facebook by the end of next week. This 3D version of personal web project of mine has been in the works since the end of the summer, but had to be put on hold a few times for some freelancing. Oddly enough, the work I've been getting of late HAS been web design. I feel that presentation, at very least, says a whole bunch of something, if it isn't looked at as being 'everything' in this day and age.




2011: I've defined more of a focus now on what I aspire to do as a career with the help of some friends I've made over the summer. I don't want to jinx myself so I will withhold from that revealing that label. In any event, I'm not quite there yet and I am welcoming all work in any medium.

Currently, my most recent venture, between the airlines and this web design, is hashing out the preliminary rounds of a web-mercial for a shower drainage system. I can't post the thumbnails or storyboards yet because I'm still in production, but will take you through my process after I wrap the project up.

I expect the project to last around 2 months or so... It is only me and I running it the way I was schooled to run it-- thumbnails, boards, animatics, model sheets and modeling, layout and placement, filling into animatic placeholders to make a previs, and then onto replacing the previs with finalized comps, postwork, sound fx, etc etc etc. (That long list of stuff ahead that I try not to think about except in broken terms and one at a time) Otherwise, it's overwhelming.

My largest trouble, I predict, will be figuring out the technicalities of the best and most time-efficient way to approach the shots in 3D. R+D, gotta love it.

Anyways, it's nice to have the time to sneak in a small comeback on here. And I really am set on keeping these post steady.

The term Carousel Science the theory that all life is a cyclic science only because without science we wouldn't have technology, and without history we wouldn't have the ability to advance technology . They are both borrowed necessities to the fundamental roots of improving the future of life.

Here are some screenshots of my revamped site of 2011:




The site is www.lisamarie.biz


I wanted a hybrid of both the natural and the mechanical, as my opinion is a close relation to our current time... A Juxtaposition, as well, motion from stills, to convey stop motion. I aimed for RAW and user friendly as possible-- (flash and Javascript free with a 600x800 center of interest).

My next steps are to finish cleaning up the remaining files, to work out iframe issues, then load up my work, and get a functioning CSS image preloader to diminish any choppiness or wait-time after loading.

If anyone would like a how-to on any component that you may like in my site, please feel free to comment and I'd be glad to assist where I can.

Thanks for reading and for being there.
It's good to be back!

Tuesday, July 27, 2010

MY CHARACTERS:

BENJMAIN





BILLY BUCK



PEPPER PINCH



CLOWN




GEEBEE'S ICE CREAM AND PEPPER PROP



SIP




Lushcious T



Ray




Dirk



Insanity On the Cracks




Fan Art from "Giants" Book

Tuesday, April 03, 2007

Closer To Completion....



I'll make this short. I'm exhausted.

I have a week to get this side design done. This is the closest it's been to the initial concept art. I'm generally happy with the composition and feel of it, but there's still alot to be done.

-The background columns are photoshop cutouts. I have yet to model them in 3d, and add the cityscapes on top.

-The color correction, or just plain lighting all around, was thrown in for color scheme purposes. It's still very basic, very flat, and very off kilter with the background.

-The geometry in the clouds (together as a whole) still doesn't look stylistically systematic. Some have more shading than other underneath, and others are way too bubbly for my tastes... the one in the middle bothers me the most!

-The stars aren't morphed into shape. I'd like to hand-morph each one individually to give them their own uniqueness.

-The piece isn't entirely quads, so that I can't bring it into the texturing software, yet. And, yes, I still need to map out the UVs. (Sigh) But, I am looking forward to experimenting with how I want to texture the image. I've had enough time to think about it while model my sorry life away.

So, to cut it short and sweet, there's still a lot to do. Some tasks I may breeze through faster than other tasks. ***I need to worry most about the most important... I need to take a step back and stop looking so up close.***

It's crunch time, now.

Because if I don't get it done this week, I may not be able to get to it for another couple weeks. And in another couple weeks, I want to be able to move onto the next step... Incorporating more design elements (in the text/header and so on) and, hopefully sooner rather than later, mixing those elements together into flash.

I'll save the animation for last, because I figure once I can see the site as a whole, I'll get more of a feel for how I want to approach the animation-- what will draw the most attention and what I'd like to keep sutle.

So, as promised, here it is so far. I hope that you like it.

Monday, April 02, 2007

"NEXUS" by Lisa Marie Erickson


The smell of roses in spring after the settling of a misty morning helped give her a calming breath. She was washing away a long morning just like those roses washed away the dew, and she was taking a brisk walk in the park to pull in some sunlight before heading back to school.

Hooky. She couldn't help herself. Sometimes it was hard to sit still under the soft humming of flourescent lights and the voice of her teacher tossing numbers at the chalkboard. Her stomach was growling, so she slipped out the back doors of the gymnasium and was now on a tangent journey towards the bookstore.

The park was empty and beautiful. So, she laid on the grass and stared up at the heavy patches breaking up a clearing sky. She watched one cloud in particular, because it reminded her of a stuffed bear and smiled back at it softly to herself as it warped and smiled down at her.

A gust of wind rode over her and made its way into the forest, and soon the warmth of the rays took chill, and the cloud she had been looking at crept over the sun blocking the sharpness of the light.

The dark was more peacful on her eyes. Her body, craddled in the grass, felt weightless with the wind as it began to take her off into her own visions of what surrounded her. But underneath her lids, and beneath her eyes, and deeper still into the depths of her subconscious things grew even darker...

The sun began to burn away her body. The slaps of a storm twisted her hair into knots. The grass, shards of glass, puncturing through her clothes as she tried to twist and pull herself awake, off of the ground, anywhere but where she lay.

She knew that she was trapped, pinned down by toes of the trees in the enclosing forest, as there roots grew underneath the surface of the ground, breaking up the mud and lifting the rocks, spreading away from their towering bodies and encapsuling her like a cocoon.

She gasped for breath, her ribs crushing against her chest so she could only take a stifled puff, swallowing fumes that scorched down her dry throat, blistering down into her lungs, and swelling it to the point where she breathed only through a small open thread. What little air she had left, she tried to scream out. Nothing sounded and everything became silent around her. A butterfly fluttered by, pushing and zigzagging its way through and disappearing freely into the denseness.

The coating of fog above her hovered over as the cover to her casket with enough light surfacing to almost see the charcoal sky beyond and nothing more.

She dropped her head back against the prickling ground, and let the blood drip from the back of her skull to wash the sweat from her body. And with a chill, she closed her eyes to allow herself to die.

And, again, it all grew even darker...

Friday, March 30, 2007

"My Famous Dog"

I'm in one of those moods:

A couple weeks ago at my job, on a long trip away from home, I was sitting down for breakfast after a long work filled night, slaving away at the computer in pursuit of my dreams. The night was manic like. I'm tired. Than, the 'ambition' adrenalin kicks in.



At the end of it all, breakfast seemed like a treat.



And it was. I mingled with my fellow employees, ate healthy, and didn't give a crap what I looked like because I knew that the night had satisfied me much more than looking overtired and strung out.

When I finally felt stuffed enough to pull my view from the food infront of me there sat a familiar face that I hadn't see in a while. Pleasant. I nibbled at my food and took in her conversation with the lady adjacent to her. I'm so shot, I'd still rather eat and listen, anyway. Food-and-bed factor were most important.





So, I listen... And as soon as I gave her my attention, the lady turns her attention on me. I was just listening, really, but I made the mistake of looking up. She didn't have to say a word to me. I wouldn't have minded eating my breakfast without a word and heading up to my bed. Again, I'm there for the food and a quick 'hey, morning' to my own crew.

But she did... She said a mouthful around both her coffee and food. Who would have guessed? Multi-talented.



Now, even though she was a familiar face and I felt acquainted with her, she was still a stranger to me, really. And although you'd never guess she would know me enough to really remember me in those piercing aged eyes of hers, she apparently felt she knew me well enough to take a stab. Or maybe I shouldn't have taken it so personally.

Of course, I didn't know the lady sitting next to her. So, I smile politely. The lady seemed friendly enough. She smiled back, and turned her attention on the soft throat clearing surfacing next to her. Those piercing eyes pull me back in, then avert my eyes to the iron pressed smile on her lips. She was taking pleasure, as she spoke:

"Now, I know you said you got your dog in a show on stage..." She begins.

I did. He was cast in Annie's dog in "Annie". I nod.
(This was like four years ago)



I begin to reminisce.

I love my dog and all that. What a fun experience, you know. I remember thinking that I wanted to capture a memory of him. And I did. So much as to see it clearly then and now. And I laugh, as I remember one night he bolted off the stage, too, and brought the poor lead to tears. I smile to myself, even though the community theatre was a bit dry on my own behalf. It was a little bit of a depressing time. But the memory was great.... Where is she going with this, I think to myself, especially with that look she had on her face, basking in whatever she was feeling.

"Yeah," I said.

"I always expect to hear about you leaving," she quickly comments about the job, glancing over at her quiet neighbor. A hearty laugh from beaten lungs follows. "I didn't know you're dog was going to be the famous one."

Dropkicked, I sit there. Ouch. My stomach is now in my heart, like she kicked me in the *unt. It hurt. I sat there like an idiot, screaming out profanities in my head with nothing sounding from my mouth, not even indigestion, or a burp, to release into her line of path. Quick wit felt like quicksand.



She was a co-worker. And it was nice to see a familiar face. But she didn't know me. My sensitivity balloon just popped inside, spilling my emotions out all the way to the very tips of my fingers. I was almost clucthing the table.... Now, if I felt I let myself down as far as my acting career goes, that was my business. But, I guess that's why it hurt so bad. Because it is my business.

The lady next to her laughed too. Not as loud as the other, but enough to keep the atmosphere from going stale. God forbid it did. There can never be a dull moment with a bunch of people that don't know each other. Just put a bunch of strangers together for an extended amount of time and see who survives the longest.

Unless they're perfect strangers. Right. To me, there's no middle ground between not knowing someone and knowing someone. If you know someone enough, it's okay to step out of bounds once in awhile, I guess. It happens. And it happens even when you don't know someone, but.... you would think people knew better. Especially a grown adult. Maybe she felt she knew me well enough.

Or maybe she was just trying to hurt my feelings, so that she could...? I don't know if she honestly could've felt any better about herself. Hmm. Perhaps, she didn't realize just how sensitive I was. Or maybe she just didn't think I was sensitive at all. Insensitivity apparently exists.



Familiar faces doesn't mean closeness. Familiar faces are faces that you know you've seen around and you have to familiarize yourself with them again, so that you know the face. I hated the fact that I was familiar with her at that moment, because I still felt I had to be cordial for some reason. Even if I hadn't known her, I'd probably be modest. You have to be modest with co-workers. My dreams were nothing to her in the begining, middle, and throughout the conversation of a short lived conversation. She left shortly after that.

What the hell does she care, I thought. So, it shouldn't have bothered me as much as it did...

I guess it bothered me because she didn't give a crap about me AND felt she had to sucker-punch me in the process. She didn't mean it, though. So, cheers to useless time-filling conversation.

I never had the dream of being famous. But, then again, I never thought I'd be compared to my famous dog.

And I sit here tonight, bothered by myself. Just about hating to coexist with myself. Slightly depressed considering all levels of depression, but fuctioning on a lackadaisical level to try and make myself feel better.

My short story. My lovely job to build up experiences that will become either fuzzy or clear memories. And nothing more, except the good things fighting their way to filter out all the bad inside.

I love to dream. Sometimes I dream that I'm living in a dream. Because in ironies of reality, coexistence almost seems fictional. We've all experienced this heightened sense of being on the outside looking in at the pangs of your life under the judgement of others. And it's even more horrible if you're not happy with your life on some level or another. You either walk away or you sit there completely dumbfounded.

Sometimes it makes you feel like this:



Hah. I think this entry helped me get over it. Whatever with it.

Only I am responsible for being happy with my life. No one else will bring me any farther down but myself. If I can live a life where I would have time to do everything that I hoped to do, I know that I tried my hardest to live my life to its fullest. That's enough for me. I'll try my hardest to do it all.

There's my moral. (I knew I had a point somewhere)

These are old, old, old drawings of mine. Almost ten years old some of them. I've learned a lot since then. The abstraction's too complicated. One day, once my site is done, I'd like to break them down into simplfied shapes, and work on a turn table and poses for all of them, just like I'm doing with Billy.

I'd like to bring them into Photoshop and redo them all digitally. Then, bring them into the 3d software and make an entire world for them. (Yes, ten years of work at my rate...lol) But that's one of my dreams.

I broke my promise of posting up my web image. I seemed to have taken a small temporary turn doing another 'off the wagon' piece. It's ok. I wanted to come onto this blog with something tonight since I haven't be here in a while.

So, there was a bit of my past.

And the present. I've got a nice little vacation planned in two weeks. I've been exercising regularly. I've been working with my new tablet. And my bills finally dropping to the point I can feel not too worried anymore. Just, still, not enough time for everything.

Here's a couple more sketches of Billy:



I wanted to draw him in out of element situations to test how comfortable I'm getting with drawing him. I'm pretty happy with the drawing, although I would've liked to capture a little more emotion in the suit drawing. And he seems a little stiff and anatomically inaccurate somewhere in his right arm in the cannonball pose. I think it's the overlapping of the muscles in his elbow. And his right foot, too.

But overall, I think they're a good start. (Eventually I'll get all of his drawings digital and posted up on this blog together)

Whether it be old work or new work... I'll post some more stuff tomorrow.