Still in the process of Insanity.... But he's getting farther along than he was before. Right now I an flipping through Chapter 7 of Eric Keller's book, which has been quite helpful with working on Insanity.
Well, I threw the book and the wacom tonight and got myself some "Strawberry Sonoma" red mango instead with a ton of sprinkles and strawberries. (A full-blown meal's worth).
BUT TOMORROW-- My Insanity's On like Donkey Kong!! waka waka waka ;-)
Ahem. Seriousness.
I find that adding in details is difficult for me. What in the HELL? I love details to a fault. I guess it's just the modeler state of mind versus the sculptor state of mind. I mean, where are his veins and wrinkles anyway?
This chapter is perfect timing for it all. It teaches how to work with polypainting (which honestly I find to be very finnicky thus far) and detailing with alphas.
I'm thinking of color... he is a demon, but I was thinking corpse. Pastey-Bluish-Greenish? I don't know. Is that ethical for a demon? Technically they are usually red? And he has picthfork-like hair. I keep going back and forth. But it's all a matter of playing around at this point.
But it order to be a play, I need to know how to play, right?
I see tons of errors as well. Flatness or sagginess or pinches from too much detailing in maya... Lots of work to do.
For my first 'concept' model. Not too bad, I guess, so far.
I'm considering re-doing his hair in Maya eventually so I can make it dynamic and animatable. But for now he's for 'show'. Perfect. He's got a long way to go, but here is Insanity for now.
Well, I threw the book and the wacom tonight and got myself some "Strawberry Sonoma" red mango instead with a ton of sprinkles and strawberries. (A full-blown meal's worth).
BUT TOMORROW-- My Insanity's On like Donkey Kong!! waka waka waka ;-)
Ahem. Seriousness.
I find that adding in details is difficult for me. What in the HELL? I love details to a fault. I guess it's just the modeler state of mind versus the sculptor state of mind. I mean, where are his veins and wrinkles anyway?
This chapter is perfect timing for it all. It teaches how to work with polypainting (which honestly I find to be very finnicky thus far) and detailing with alphas.
I'm thinking of color... he is a demon, but I was thinking corpse. Pastey-Bluish-Greenish? I don't know. Is that ethical for a demon? Technically they are usually red? And he has picthfork-like hair. I keep going back and forth. But it's all a matter of playing around at this point.
But it order to be a play, I need to know how to play, right?
I see tons of errors as well. Flatness or sagginess or pinches from too much detailing in maya... Lots of work to do.
For my first 'concept' model. Not too bad, I guess, so far.
I'm considering re-doing his hair in Maya eventually so I can make it dynamic and animatable. But for now he's for 'show'. Perfect. He's got a long way to go, but here is Insanity for now.
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