Monday, August 06, 2012

Chapter 7: "One fine detail"

Still in the process of Insanity....  But he's getting farther along than he was before.  Right now I an flipping through Chapter 7 of Eric Keller's book, which has been quite helpful with working on Insanity.

Well, I threw the book and the wacom tonight and got myself some "Strawberry Sonoma" red mango instead with a ton of sprinkles and strawberries.  (A full-blown meal's worth).

BUT TOMORROW--  My Insanity's On like Donkey Kong!!  waka waka waka  ;-)



Ahem.  Seriousness.

I find that adding in details is difficult for me.  What in the HELL?  I love details to a fault.  I guess it's just the modeler state of mind versus the sculptor state of mind.  I mean, where are his veins and wrinkles anyway? 

This chapter is perfect timing for it all.  It teaches how to work with polypainting (which honestly I find to be very finnicky thus far) and detailing with alphas. 

I'm thinking of color...  he is a demon, but I was thinking corpse.  Pastey-Bluish-Greenish?  I don't know.  Is that ethical for a demon?  Technically they are usually red?  And he has picthfork-like hair.  I keep going back and forth.  But it's all a matter of playing around at this point.

But it order to be a play, I need to know how to play, right?

I see tons of errors as well.  Flatness or sagginess or pinches from too much detailing in maya...  Lots of work to do.

For my first 'concept' model.  Not too bad, I guess, so far.


I'm considering re-doing his hair in Maya eventually so I can make it dynamic and animatable.  But for now he's for 'show'.  Perfect.  He's got a long way to go, but here is Insanity for now.








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