Tuesday, October 08, 2013

GOING ABOVE AND BEYOND

.......In everything that I do, whether it be one of another million web designs out here in this infinite cyber abyss or whether it's from the stirrings of my creative cauldron seasoned with all these unrelenting aspects of my imagining soul.  There's passion and dedication even in just day to day life with me. 

I believe I did go above and beyond.....

A local website, my most current home-based gig, presents the cleanest possible approach I could muster up.  Mostly I wanted to achieve a look that was easy on the eyes-- which to any uneasy designer can be both a blessing and a curse.



So, I will add why I like to do web designs every now and again:

-It brings on a need for quick and fast design choices.
-It forces objective thinking in order to remain easy to navigate as well as stay somewhat unique.
-Sometimes the copying and pasting is so redundant it's almost therapeutic


My honest journey with web design?   It was to design my own website for my artwork.  AND, honestly, it was also because I was afraid I wouldn't be able to find any work doing 3D.  I decided to shoot for a back up trade that I could manage while I was on the road traveling.  I took a basic continuing education class, which I would now swear by.  It coated the surface of the fundamentals useful for cross-platform designing...... and from there I ventured on my own journey.

The one thing my teacher stressed was the power of CSS.  And she will be forever right.  There are virtually no limitations to browsers or browser versions with it.  I love using CSS.


I try to limit the amount of flash that I use, when it comes to web design... as, unfortunately, it's not compatible with Macs and "I-stuff" unless you dive even deeper into the world of coding-- which, I try to avoid.  The artist in me starts screaming when I get to lost in all the variations of language and learning out there.  You can really get lost in translation.

CSS is my language of choice.  Like HTML, it's the bare bones of coding.  I do use other codes, but only with caution and as needed, and coding that only requires that most minimal amount of researching, adjusting, and troubleshooting required.  On my journey to learn web design, I've spend hundreds of hours researching and view sources, etc.  It's a pain, but it's critical.


I do love flash, however, and it's potential.  It truly bears some beautiful web designs, but much of that is also to the handling of the designer, too, of course.  I wouldn't mind trying a flash website out one day in the future and really going over the top with 3D animated splashes.

One flash book that I thought was pretty great and to the point?
by Colin Smith

One web design site I use to  give me inspiration? 
I never used the site to purchase a template-- just see what was out there and then challenge myself to see how close I could come to replicating some of the layouts. I recommend this site very much actually.  I found great inspiration in there.

So, now that this website is all said and done.....  I'm back to teach myself the latest version of Maya and Zbrush.  And I'm going to build a new reel and new website (or just a basic upload this time) strictly for my modeling. This was based off of the counsel of a 3D industry warrior, and it sounds like a good challenge to get up to date with the latest versions of everything.

I'm also piling up a tons of ideas for future posts, so please come back real soon!

Saturday, October 05, 2013

"Tribute to the Museum of Tibetan Art In Staten Island"





Been wanting to keep fresh with my life drawing!   Attempting a portrait is always a good exercise.  I worked on a picture I took with my camera.  And then I carry my pocketsized sketchbook and camera around and draw when feeling inspired or just killing time in between a busy schedule.  What I really need to do is get a tablet... But nothing conquers the relaxation of picking up a pencil or pen for me--  there's a born instinct that's comes from drawing with these...

But the camera's pretty great to work from, too, because you can zoom in if you need to to focus in on details!

I went to this place about a month ago.  It was founded by a female art collector.  Her name was Jacques Marchais.  She was also an expert on Tibetan culture.  I think she may have also had a museum in New York City as well, but I'm not sure if it was open presently.  I believe the museum in Staten Island was reminiscent of most of her entire collection from Manhattan that she accumlated over the years...  Pretty impressive collection for one woman!

It was a cute little place, peaceful and serene, at what is said to be the highest point in Staten Island -- on Lighthouse Ave. 
I go back and forth behind keeping my 'portraits' more line drawing than over complicated with shading.  I guess it's the illustrator nature in me.... I like to keep it kind of crisp.
When I look at it now, up against its natural shot, I still see so many obvious problems that I couldn't see before when going back and forth from the camera to my sketchbook.
But I'm getting better overall at the challenge, I think.  I'm always up for a challenge. 
  
I like to do life drawing when I can't find inspiration to create my own or when I need a break from trying to figure out where to go with my own piece....

Sunday, August 18, 2013

"We Didn't See You" and "Super Mustache Musher"

 
"We Didn't See You", by Lisa Marie Erickson
 
Based off of a pseudo experience here is my latest traditional drawing.  I have been approached about coloring it-- another piece I'd love to do fix up digitally one day.  But I'm in the middle of too many other things.  I have another figured out what my next drawing will be however and I'm pretty excited to get that underway! 
 
On my down time, I am currently expanding upon the excerpt from a few posts earlier, which is based off of a game layout I created many years ago.  I plan on doing illustrations to go along with these and I am currently on my first...  It will be a long running project, but I plan on speckling some drawings, traditional and digital sculpts along the way!
 

 
"Super Mustache Musher", by Lisa Marie Erickson
 
This drawing is based off of my curiosity of the origins of the fake mustache.  I had heard it was the start of prostate cancer recognition in October, in the same way as breast cancer and the color pink.... but as the months continued along I saw more and more of them.  So, I created this super hero to join the forces of the remainder of civilization out there that has no idea why or where the ominous fake mustaches came from...  wahahahaha...
 
Anyways, hope you like them.  Feedback is always welcome!

Wednesday, August 14, 2013

SIGGRAPH 2013 RE-CAP-- Part 1: LAIKA 'S TRICKERY

When I first saw Coraline a couple years back I remember thinking a bucketful of thoughts.  Before Coraline, I was shallow to think that when making something in 3D, it meant it had too look 3D and even more narrow to think that sometimes when 3D is made it tends to look too "3D-ish", too generic, without the saving graces of overhauled design or substance to make it unique.
 
And then there's the trickery of making 3D look like something set apart from what it really is...  A trend that seems to be a predominant front-liner in the future of entertainment.  Technologies are being created and concocted with the successors of our past times, and a hybrid avenue that resembles the antique visual lusters of yesterday opens with the ease of new inventions, perfected techniques, and creativities of today.
 

Laika had a few movies to master their niche.  As I know of, but am not evident, "Coraline" was their test run, and now Laika has a following of eager fans expectant of there current work "Box Trolls" due for release in 2014.  Here is the Trailer, if you haven't seen it:  "Box Trolls"
 
The presentation, my favorite from sigGRAPH this year, was called, "The Seamless Fusion of Stop-Motion and Visual Effects Technologies in LAIKA's Feature Films".  Running the spotlight was Georgina Hayns, supervisor of puppet fabrications, and Brian McLean, director of Rapid Prototyping.

The presentation kicked off with perfect ingredient to draw in its audience... leading us straight into the fascinating origins of what helped get Laika to where they are today.  Georgina credited her past mentors--  The mentors of many other stop motion fanatics, I'm sure. 

So I did more in depth research...

Honestly, I expected her to go right to Ray Harryhausen.  But she didn't.  She took us back even before times of the recently deceased legend, to the cusp of the early 1900's, when the first pangs of puppet animation experiments began under the tests of Laditaw Starewicz, who had completed a few successfully documented films some which dead insects were cast in the starring roles. 

She then moved onto Willis O'Brien, who most notable achievements involved the creation of the first 'ball and socket armature' instead of wood, which allowed more flexibility while animating, and whose most notable film "King Kong", rings out across the globe in an obvious recognition.  I believe he was the first to apply the use of latex and foam latex, instead of the clay, as well...

Fast forward to today, the use of all of these materials are still in heavy effect, but now they use mechnical gears with the turn of allen keys... and there's a higher usage of silicone replacing foam latex, as silicone currently allows the most elasticity and the least amount of 'fixing' between shots.

 
...A little of how far silicone can go....
...Yup, good stuff...
 
Then there was George Pal-- where Laika picked up a beneficial but tedious technique called "replacement animation".  He was the first animator to create hand carved replacement pieces.  A trick that's name speaks for itself.  Laika primarily applies this technique for lip movements and eyebrows, but I'm sure it finds its way into other components of their characters as well... 

They implored the help of the 3D printer to expedite the process to building those pieces.  And came up with a final of 40,000 printed faces, each hand painted, totaling a combination of 1.5 million expressions:


 
 -- each that were compiled into expressions kits that were organized into stock room waiting to be assembled according to some kind of shot list and then shot. 
 
What I'd personally really love to see?  The SHOTLIST that organizes all these faces!  I'm fascinated at what kind of organizing, scheduling, and structure that Laika must follow.



But back to Geroge Pal?  He was responsible for taking parts and replacing them on hinges, instead of remolding them into place on based on estimations.  It required tons or organization, I'm sure, and took a good fifty years to gain recognition... its effect has a more fluid feel in the end.  It also helped as it allowed camera perspectives to be changed without hassle.  He received a couple academy award nominations for some of his puppets, dubbed "Puppetoons", which I will have to watch at some point and report back...

Actually, I should plan on watching the work on all of these artists listed here.  :-)

In any event, it's strange, because the more research I do, the less credit I see he, out of most animators that I'm studying, have received...  Replacement animation seemed to be a wild concept in its handling, but well worth its labor for the look achieved in the end result...

Next, Georgina went to the rounds of Claymation... what seems to be the opposite of replacement parts and luxuries of working with silicone.  It did, however, have a pleasing effect it had on its maker, as authenticity was established in the fingerprints left behind--  Something called "Texture Stamping", a very important technique that computer artists tend to forget or, get inhibited by, when building their own models.  Some artists specifically add in their own custom texture stamps to brand the look of their work....

The coined "Claymation" sculptor surfaced around my era of growing up, and one in particular was a favorite of mine during the Christmas holidays.  One that I miss a lot even up to today for its originality.  For some reason, I never see in aired on television any more.... 

"The California Raisins" was created by an artist named Will Vinton.  The history of Will Vinton has close roots to Laika, as his studio was founded in Oregon as well.  Cited in Wikipedia, Laika had actually become a Vinton Studios successor  as business became mixed with money and investments.  I'll cap this paragraph, by writing that money unfortunately has more power than anything else to control the markets of this world -- creativity, ethic, reputation, experience, and strings of any types of networking, even management, they really don't mean anything...  My own humble opinion.

I do admire Laika's work.  A lot.  I'm actually really anticipating the release of "Box Trolls"-- as Laika's execution always seems flawless, its story's in conjunction with its unique look, as trademarked as Disney/Pixar are to their look. 


I have yet to see more of Vinton's work, outside of "The California Raisins", although reading up on him-- he (also) has an entire artillery of innovated stop motion projects, including many projects based around ball-and-socket rigs.  But, in the end, I believe he had trouble getting his feature length work funded after the economic downturn of September 11th, as it caused afflictions in business relationships with Warner Brothers as discrepancies arose on where Tim Burton's "The Corpse Bride" was to be filmed.  Don't quote me, but I had read that Burton may have also had a difficult adjustment merging into the idea of computer generation with in his work...  In his biography, "Burton On Burton" he admittedly was almost opposed to using it in his work at one point but considered the idea of acclimating into its potential in the future.  That conflict may have been around the same time period... and perhaps, "The Corpse Bride", a movie with such an abundance of hand animated stop motion, that spared the extreme manufacturing capabilities of computers, couldn't be afforded with the deficits rippling through America.

I don't know the full story, of course.  It's just a speculation.

Back to the Vinton Studios issue, funding is a typical problem for most artists over the world, fledglings included, trying to start a business or recreate their ideas and dreams.   No new news to any of us reading this.  Vinton's era, though, was one where I have mixed emotions, as computers were probably dominating Claymation at that point.  Thankfully Vinton went on to reestablish his name and his business, and the age of computers and 'hybrid' animation opened up many, many doors for artistic opportunities.  Vinton regrew his company to a company called Freewill Entertainment.  Burton flourished.  Laika boomed.  The consumer is happy.  So, all is well!

Many recognized animators came from the Vinton studios, outside of Mr. Vinton himself, of course, including clay-painter Joan Gratz and Craig Bartlett, who was responsible for establishing a more '3D' look. 

Another Claymation favorite from childhood?  Well, Gumby, of course!

If you'd like to read more on Will and his work, I placed a link to Will Vinton's Biography Here.  Of all the artists I researched to draft this post, I found his journey most interesting, as it landed in a technological turning point for the arts and the visual effects industry.

On the reverse end, stop motion advancements began with refurbishing of the armature.  Now bear in mind, I am a complete amateur with an armature ;-)


.... and that I am still in research while writing this....  


I believe it all started with the adaptation to the construction of a ball and socket fixture, and how it had become modified over the years to consist of hinges, grips, gears, and whatever else works to get physics involved and a good 'pulley effect' under way...
 

 
...And Finally the blessed allen key put to good use, controlling the animatable registrations, which adjusts the degree of movement that a character can have...
 

The main software that is used by Laika and other companies to guide these components into a functional skeletal system is a program called Inventor made by Autodesk.  Inventor provides the resources to a bring a concepted design into a physical structure that can be printed out with a solid material in on all 3D axises, X-Y, and Z  -- this defines what is called a 3D prototype. 


It is suggested on the Autodesk website that Inventor is crafted specifically for mechanical design.  Working in 3D, I say there must underlyings  advantages of using this program versus a program like Maya or 3Ds Max.  What?  I cannot say for sure..  It seems to be .dwg compatible, which is the standard file format meant for printing stuff like so in multitudes of different materials and chemical compounds, I think....  Some examples of mechanical prints used by Laika of Feet, Chests, etc:


I am TRULY trying to keep this post as closely related to its title as possible!  So, I will look into it Inventor further and possibly comment on this program deeper in future post.  If you'd like to read up on Invetor's specifications yourself, Here's The Link.

Gerogina noted some of the fallbacks of using different materials, a continuous battle for any manufacturer or artist out there working with the new printing fad.  Which material is the BEST or most reliable material?  For the purpose of animation, she says, that there are still many fallbacks.  One, which involves surface quality, and another which involves the desire for a durable metal with some spring.

I would imagine that Metal is great for internal structures, but the differences in the using plastic versus powder based materials for replacement parts on the outside surfaces of the model, results in drastically differing outcomes, meaning various types of treatments are needed to get the look developed into a production-ready piece.  As well, plastic pieces need to be hand-painted which present an overhaul of workload required:


A clear difference is in the sharpness of the features, and a reason why plastic may be hard to work with as far as organic adjustments, but obviously useful in its cheap reproduction and it lightweight strength.  I could see it being a useful underlying structure to compliment its metal counterparts, as it is flexible...  A reason why it this image demonstrates the use of plastic in a foot:


Here's where Zbrush comes in, or what Georgina describes as the point where preliminaries where the "CG Artist becomes the engineer".  First, the model needs to be scanned by a 3D scanner from whatever starting resource they have, most likely a sculpture, I guess, then it is fixed and retopologized using Topogun, rigged, and then subdivided with all extra detail needed for a finer print exaggerated in Zbrush-- in order to achieve the same crispness in a powder based print that is achieved when a printing with plastic:


The engineering part surfaces when considering the rig of the puppet versus its replacement pieces needed for its stop-motion animation!


Test molds and adjoining parts are then created, tested, and adjusted to see which materials work best for the role and to test out different techniques to work with the mechanics:

 
It seemed that as technology merged from clay and foam latex, even more incentive was placed on trying to craft the best materials possible and so Laika invested some trial and error to incorporating silicone in the process as well with a variety of mixing, dyes, and watering down techniques:


I'm sure Laika wouldn't give away all of the mystery as to what goes on behind the scenes.  But their tips of course are were well appreciated by their captivated audience.  Well, me.  :-)

I wish I could have learned even more about the processes that go into making a stop motion production at Laika, like the brand of supplies that they use in-house and the science behind how they craft a working fixture underneath their puppets.  It's fascinating how much depth goes into it, and even more fascinating, how they seem to have perfected their techniques.
 
The outside workings on the characters, like their skin treatments and clothing, also enthralled me.   She discussed their fabrication as a separated entity from their generation within computer software.  The only string of connection to the computer was in painting textures and style layout.

For instance, the clothing was designed and then built as templates in Photoshop and then printed, I believe.  I'm not sure if I was clear on the exact process, as it wasn't a highlight of the presentation, but she had mentioned that the fabrics were then either cut by hand, or due to their finite size, extracted or etched out by a laser.  An example of just how small the scale was at points:


And skin textures, although they were hand-painted in photoshop, the colors in their prototype appeared inaccurate and had to be calibrated accordingly to match their initial design and the capabilities to the 3D printer.  Some (blurry) examples of their hand painted texture maps:
 


And then she loan the floor to Brian McLean, who further incepted his support in breakthrough of 3D printing as a strengthening force in both facial animation and stop-motion, demonstrating the process of his Rapid Prototyping department-- taking the traditional and computer art teamwork, to create the first hybrid puppets.  I haven't printed myself, but am learning more about the process more and more.  It almost seems crucial as in establishing myself a professional artist.  I do not underestimate the importance of keeping up with the latest trends and learning all I can about industry... 
 
Outside of the prints of exotic custom materials and micron sizes, such as the glass seen here...


The industry printer of choice seems to be the Zcorp printers, as they as used by Pixar's as well....  Being that the Zcorps are powder based, they are extra steps needed to prepare the prototypes.  See Pixar's demo using the zCorp printer HERE.

The process in a nutshell after sending the finalized model to the machine involves, the vacuuming out of the printer and then the careful removal of all excess powder from the prototypes.  The benefit of Zcorp, or powder based printers, is that the powder is reusable-- which makes it economical for mass production.  The downside is that is takes a lot of tender loving care afterwards:


To harness results like this:
 

Summing up this incredibly long post (in which one was definitely due), we were given the opportunity to take these photographs during the production as well as snap a few pictures of the starring roles afterwards in some close up shots:

 


I'd just like to thank wanted to send out a large thank to my new friend, Joel Meyerowitz for taking the time out of his day to send this awesome set of pictures my way in order for me to put together this blog.  Always great to meet such a supportive network of artists at the sigGRAPGH's. 

Another thank you also to Georgina Hayns, Brian McLean, and Laika for setting up such an inspiring under-the-hood demonstration of their studio and all of their innovations...  Keep up the great work! 
 
And to whoever out there reads this blog, THANK YOU AS WELL!


I close this post with the hope to get in another recap of sigGRAPH Anaheim 2013, but lately have been caught up in my own personal and professional ventures.  It was another year loaded with great experiences, lots of learning, and onslaughts of tremendous talent.  As always, I was glad to attend.

Within the next few days I should have a few additional pieces of my own uploaded.

I hope that you will drop by again soon!


 

Wednesday, May 08, 2013

Expressions: Animation Test Version 1 -- The Golfer Enthusiast

The First Test Run of some expressions / animation for the Golfer Ethusiast.


A preview of some of the animation in its preliminary stages for the second character I've been working on so far.  The emotions that I was trying to convey mostly were interested, curious, and satisfied.  Still needs a lot work, but just a previs...
 

Friday, May 03, 2013

Expressions: Animation Test Version 1 -- The Suburban Mother

The First Test Run of some expressions / animation for the Suburban Mother:
 


The two emotions that I was trying to convey was confused (overwhelmed) and determined while making her choices in a shopping enivronment. 
 

Wednesday, May 01, 2013

MEDUSA FROM ALL ANGLES


Here is a BPR render of the Medusa Head (WIP) from a while back using the timeline  in ZBrush.
 

 

Temporary Turntables from For Spring 2013 Reel.

OVERVIEW:   These are more developments of the three characters that are being created for an animated short that I was hired to work on for a few months.  I'm not sure what has become of the piece-- but it is available for viewing on my website under my latest works section.

My main concentration was on the execution of the concept to finalize 3D characters.
These 3 characters are the my first full bodied zbrush sculpts. 

I may retopo them and bring the into Maya at some point to rig... but for now, I'm moving onto other works to showcase in my portfolio.

Each of these include a turntable, the initial sketch, and a composited still at previz stages. 
I hope you like them! 


"THE GOLFING ENTHUSIAST"
Character Concept #1
 


 
________________________________________________________________________________



"THE SUBURBAN MOM"
Character Concept #2
 

 
 

 


Here is the second character design for the animated short and her complimenting concept sketches:
________________________________________________________________________________





"SIDNEY"
Character Concept #3
 
I do not have a turntable for her yet.  But I have spent the most time working out her design and look development.  She still needs some work, but I've incorporated some sketches, etc, until I can get her turntable uploaded.



 






 

Monday, April 29, 2013

And... Another Excerpt.


It had been over a month since traders ventured through to make their deliveries.  The town had grown a soft ambience of concern as families began to get restless with hunger and irked from the hook of poverty.  Mothers and Fathers had no alternative but to linger outside of a near to empty pharmacy that sat boarded in the center of town waiting for the owner to surface from hiding inside.

The situation had never been worse in a beautiful landscape that lined the westward sea of Aristam.  The city of Corin was at the mercy of a lingering war that the King of the land would not relent.  The positioning of the city, surrounded by water and closed off to the mainland by the battlesite, had left trade immobilized. Its people were now dependant on sea imports to survive, which were few and far between under the wild winds of the uncomfortably wicked winter and some, all neighbors of each other, were dying or already long done.

Everything had come to a standstill for just about a month now.

The ocean offered no inbound ships in sight.   All that was seen was the snow beginning to brighten up the black sky and all that was heard was the waves slapping against the rocks lining the weary docks.  The day was longer than usual when it welcomed the night.

So she stood from the rocky coastline to stretch her legs and leave with another day emptied of hope.

It was never the shorelines where she had anticipated many arrivals until just over that month when the deliveries from the land, mostly from Aristam, had ceased.  She was desperate.  They were all desperate.  Every evening she looked in both directions, off into the sea and back again towards the dirt trail leading off to the Barrier Bridge, before she left.

More than food, they needed an herbalist.  The city had survived off of its plentiful donation of seafood washed inland.  Their own export was enough to keep the city flourishing if they had no need to worry about anything outside taking care of their own.  But they did need to worry, as those natural resources that kept the city afloat were becoming scarce, protected, and unaffordable. Most of the resources that famed the city of Corin were now a rare luxury, and the sea seemed to mysteriously empty as citizens rushed to make a share out their own personal trades.  Some blamed it on the working of the King and a strange incantation in the elements.  What was most in need was medicine, now.

Her thoughts and her worries had capsized her for the day.  She had sat all day to wait and watched for a sudden resurrection that came from the energy of something good.  When as she turned to leave the docks, that which she was seeking was shadowing footsteps under a full moon and along that trail he usually trucked with weight slung over his shoulder.  Late as it was, it was a delivery.  Her instinct with herself for a moment, but thankfully it was a delivery.

They met each other quickly.

"Are you okay?"  He asked disassembling a long and obvious day.  The cold air that puffed her way was refreshing only by a voice in an otherwise silent day.  The burlap sack dropped to the floor.  His name was Keelah.  She was familiar with him.

"No."  She tried to untie the sack, but she was impatient and her fingers were frozen.  "How far out is the battle that it has taken so long to get here?"

He stopped her by cupping her hands.  "It's not more than you would want."

She looked at him directly before taking the bag from him.  "People are dying here."  She heaved it over onto her back heavy as it was and with as much ease as her ego would allow.  "Is there medicine in here?  We have nothing much to give in return, if you cannot accept our food."

            "I know."  He took the bag back from her to relieve her.

There was a long moment between them.  Both stood in reflection as there was no immediate solution.  Both Aristam and Corin had a plentiful supply of food.  Artistam had no need to trade.  They both knew that and they were both thinking the same thought simultaneously.

            She smiled.  Small. Enough to show some life and appreciation.  "Then why come?"

            "We were worried about the people." 

            She began to walk away, but not before she was looking back at him as he stood fixed in place.

            "Quille, we need the trade,”  He admitted.

            She turned, smiling a bit deeper, and trying to level with him even though was almost a foot shorter than him.  "We will make a fair trade for you all.  My brother will arrange something, I’m sure.  But he will only do it if there's medicine.  Come get warm."

            With a slight hesitant nod, he followed after her.  "There is."

Together they left the docks and headed down the streets of broken slates worn from horse carts heavy from supplies.  There had been only one cart since the turn of the war last month and there followed a rumor that that cart had never made it back to its original destination after it had left Corin.

The main strip in the center of town was narrow and occupied mostly by necessary businesses and few specialty shops.  But overall the center point of town was bare of life.  A few people huddled closely outside the pharmacy nodded at Quille and lay their expectant eyes at the new stranger and the bag be held. 

Keelah strengthened his grip and maintained his focus ahead.  “They have impatient eyes.  Has there been a lot of inbound crime?”

Sunday, March 17, 2013

Sidney.


"SIDNEY"
(A Work In Progress)
 
Character Development from a hand sketch to a digital painting, and currently being digitally sculpted for a potential spotlight avatar at my current job!  I will post all of these renderings together in one blog once I complete her. 
 
Happy Saint Patrick's Day, everyone!

Saturday, March 16, 2013

The 30 Day Drawing Challenge (In 1 Year or Less)


I am a little late to enter this, but am still attempting the challenge as a way to work / think fast when it comes to creating real-life subjects that are not based off of stream of consciousness.

 
 
DAY 1: YOURSELF
 
 
 
 
This is supposed to be a self portrait.  Never been that great a portraits.  The original picture, however, I've been told doesn't resemble me much either!  The last time I drew a self portrait of myself, I drew myself frighteningly scary looking because I was focusing on capturing all the details in my face..... like the bags under my eyes, smile lines etc. 
 
This time I tried to capture the essence of the photo. 
 
What I learned from doing this exercise (and as I do more portraits I attempt) is that the key to what I consider a successful outcome -- when not rendering light/shadows -- is to focus on being as subtle as possible.
 
The work space and time wasn't much either.  It took about an hour working off of a crappy image on my phone which wasn't even the actual photo!  The drawing is where most of my hand drawing reside, in a small fat sketchbook that is the size of a hand.  Tiny, tiny, tiny workspace.  But for some reason, I work best that way.
 
I figure the more white space, the more intimidating!
 
If I did it over again, I take the modern day route.  Scan the image and sketch over it with photoshop .  OR, what traditional artists tend to do...  Scan an image in and draw over it with a handy lightbox.
 
When I took portraits class way back, we did things by hand with developed photos and the good old grid approach.  Always a good technique, too. 
 
Here is a link to the technique, if you never heard of it before and wanted to check it out:
It's quite fun, and you can get a mix of looks by scaling or rearranging the squares around.
 
 
 
DAY 2:  FAVORITE ANIMAL
 

The cheetah.  And my first attempt at digital painting with my wacom.  I've been in complete fear of sketching digitally but I know that I needed to get past the fear in order to excel as a computer artist.  This one was between moments during work, so I could really only dedicate a quick twenty minutes or so.  To be honest, most of the work put in was brainstorming the delivery rather than executing a style.  I haven't really found my digital painting style yet.

But I aware of what designers/illustrators, both traditional and digital, that I admire and study.

I mentioned others in older posts, but the is also a handful of artists that I have stuck with my since adolesence, too.  Some of them include:  Gary Larson, Shel Silverstein, and Don Bluth.  All artists who style is highly recognizable, simple, and unique.

Back to the Challenge, I spent a good part of the night before researching "how" I wanted to set the shot up and "why" I loved the cheetah so much.  I came across an old African tale of how the cheetah got her tears that inspired me into creating a small spinoff....

There are many tales, but this one stuck out the most:  http://www.safariwest.com/cheetahtearstory/

I considered my drawing to be a redux to getting her cubs back after having them stolen from her.  In this drawing, she's training them to run so that they can fend for their selves if the the same situation occurs again.  A introduction to how the cheetah then gained its speed!

I went a little over the top with my design and took a lot of criticism for it-- and have since fixed it.  But as it is the currently, the final piece is still very rough and unfinished. 

Some small food for thought, I was taught to go as far as you can as an artist (both performing arts and the latter).  Go as far as you can go, because you can always bring it back down a few notches.  But if you DON'T stretch it as far as you can, you will not meet a level of quality sufficient enough to deliver a ny type of reaction at all....

I will definitely come back to this piece in the future.  I'm not staisfied with it now, but I think it was definitely headed in a direction that I was enjoying.




DAY 3: MY FAVORITE FOOD
 
 
 
 
This drawing surfacing quickly afterwards in my sketchbook, but took much longer than my last challenge when I brought it in for digital paiting. Purposefully.  I didn't want to plow through it.
 
I focused on working with colors for this one-- since what appeals to most people when it comes to food in actual existence is mostly presentation, colors, and arrangement.  I also tried to focus on indicating some form of light and ambience. 
 
I tried not to concentrate so much on the perpective,  as I wanted to to be a pop-art, in-your-face sort of drawing.  And I left the originalsketch in there too, to keep the drawing gritty and "inked" looking.  I probably could have pushed it a lot farther, but I didn't want to convolute the style and was trying to keep it as minimal as possible-- since it was already loud.
 
My biggest  indecision was whether or not to bring out the foam on the beer.  But I left it as it was to oversell its freshness.  Again, I may have went a bit too far....... but I'd still drink it after the foam finally settled down a bit, would you?!  ;-)
 
Here is a snapshot of the actual challenge incase any one else wanted to give it a try on their own.  It's sort of viral if you web-search, but I found out about it through some of my art buddies:



 
So, Day 4, the next challenge, has been in the works painting itself up in all shapes, ways, and forms in my head.  Keep an eye out!
 
I'm sort of on my own clock with this challenge unfortunanely because I still in the rings fighting strong up against with zbrush and my clay sculpting.  I'm grateful the challenge came up though, as it gives me some focused tasks as well as allows me experiment with a range of different styles to help me become a better designer.  It also breaks up my time a bit from all things 3D -- which is nice every now and again...

So here it starts for me:  The 30 day drawing Challenge.  Hoping to get through it in 1 Year or Less. 

Saturday, February 09, 2013

Why Cowboys Are Lonesome...


Also, still a work in progress.  I think I will attempt painting this one in photoshop.  Since the color palette is minimal it will restrict me to centering my attention on the values.  I started working with the drawing in Autodesk's Sketchbook Pro on my Phone while waiting on lines and other small gaps of free time here and there, but nothing worth showing yet.  I'm just using this approach, just to block out my values for when I bring it 100% Photoshop.

The only problem is that my phone is not pressure sensitive-- so the task has been arduous.  But I've discovered a technique that is working well so far.  I'll right more on Sketchpro Pro as I play around with it some more, but......

This app is a few steps short of working in photoshop and GREAT if you are an artist that is often on the run ....

Exploring Polypainting (Work In Progress)

Thank you to Eric Keller and his book "Introducing Zbrush", I had completed the perfect character to test out what I've been learning from the Visualarium Course with Ryan Kingslien I took in the fall.  I'm finally catching up on everything after clearing a few things out of an overly crazy schedule.  My focus has been on continuing to learn Zbrush inside and out, with getting better at Maya, on digital painting--specifically in regards working with color and values.  Also, I've been fighting to make time to complete my traditional sculpt ready as well.

I will post pictures of that soon!

Anyways, I'll make this a short one today.  Hope you enjoy the work in progress.

 
 
I was going to post the render without the pupils, but I figured that the pupils would demonstrate some of what I recently learned.... I guess it's time to research how to break through the uncanny valley soon....



And thank you to all the great instructors out there that have both helped me and inspired me!