Thursday, August 06, 2015

"Aliens Underground: F.I.T Subway Re-Imagined"

Hi everyone, I hope everyone is well and summer is going great! Things have been very busy lately, so I have to make this a quick extended version from other social media sites...  Sorry!

I will try to elaborate later on next week-- as sigGRAPH is coming!  I am sure I will have some recap from some type of presentation.  So, keep a look out  ;-)

So, quickly, here's what's been up with my artwork these past few months.  I just received additional resources on the exhibit that I help create at the Fashion Institute of Technology in New York City.  Mainly, I was given the links to view some of the photographs from the exhibit!

The sculptures will be on display until August 31st, 2015, so if you are in the local New York City area, please drop by, as I am sure all of these tiny sculptures are much more authentic to see live and in person! The exhibit looks absolutely amazing!


And another one to view some additional photos:

Below is a series of snapshots of some renderings of the 3D sculptures for the pieces that I given the opportunity to work on, and the complimenting credits to the creators of the initial concepts!
 
"MATA ALIEN" - Zoila Mata
 
 
 
"WENDY" - Christine Bell
 
 
 
 
"NATURE'S BEAUTY" - Hyoung Kim
 
 
 

MOLERAT - Carlos Luciano



Each of these 6-Inch printed sculptures were recreated by digital sculpting artists, including myself, using reference that was created by Illustration majors from FIT's class of 2015.

The address to see these sculptures in there physical state is West 27th Street and 7th Avenue-Pomerantz Building.  Please stop by and support both your next generation artists, myself, and all the other digital sculptors that were involved!

Currently, I am swamped with another creative opportunity that has been consuming much of my free time...  I am working hard to get stuff done and get it done good!  As I find out more information, I will elaborate some more about this job.

At the wake of sigGRAPH 2015, things are ridiculous trying to get prepared for it.  If you have never gone, I highly recommend attending some time...  Especially to check out some of the production session or the dallies.  Over the next weeks, I promise to put together some sort of review. 

Thanks for reading, as always.  :-)
I hope you all enjoying the summer!  It is going by way to fast for me! 

 

Wednesday, May 27, 2015

Envirornment Art.

My first attempt at stepping outside of my usual character modeling work and branch into something that would appear easier than it actual is... Environment modeling is a huge testament of patience and detail work. I have high hopes for this piece, as I know I need to open up my skillsets more and I'd really like to have a nice fully rendered concept.
 
 
I am planning on making this  into a fully polished 2D concept piece, with potential for animation at a later (later) time... So far it's been a lot of fun and extremely challenging.  So many small details to get through!  A lot of research and reference hunting, too.


 I've been working on this in free moments over the past couple weeks. I'm eager to get past the modeling for once in my life, however, and dive into the lighting, maps, and texture work.  I'd like to play around with Xgen as well, as I've heard a lot of great things about it...

 
To learn about the process, I've been busying myself with my digital tutors subscription, which has been a lifesaver.  Specifically I found Justin Marshall's "Setting Dressing and Design in Maya" very helpful.  His videos were easy to understand technically which is always nice for a change, but very useful for demonstrating different ideas for how to approach of organizing, and building the foundations for working with out of the assets as an entity. 
 
I particularly liked his referencing technique;  painting registrations marks on his terrain as a guide to where his objects, vegetation, etc, will be placed...   There was definitely some great tips throughout his tutorial.  I recommend it for a core foundation if you have never attempted modeling an environment before!
 
But, hey, I've got a long way to go myself...  So, luck be on my side that I get to the finish line as I intend...
 
 

There really is a lot to learn about an environment modeling workflow.  I'd really love to find some more resources, maybe take a class at some point.  Even matte painting would be great to explore down this avenue of the industry!



Have to make this one short, but wanted to get my latest work out there... Things are a bit hectic at the moment with the hustle of it all.  I'm volunteering some of my time at a company learning and working with character animation and have a small commissioned gig (which I'll go into both at another time-- but both very exciting!).  Both are keeping me very busy, too, but hopefully I will have more progress to show soon!  

I hope you all had a great holiday!  Welcome to Summer 2015.  Let's bring it on strong!
Please drop by again to find out what's new! And thank you as always for your support!

Monday, April 20, 2015

"I Know That I Know Nothing"

Getting set, and gone.  I left my hometown mid March to make my return back to California in pursuit of a career path.  I waited out on leaving right after the holidays in fear of the winter weather -- as I had to drive back across the country with my dog -- and I wanted to give myself a little extra time to get my work together for 2015.  In both aspects, I can't really say I was overly successful, but the efforts took dedication and were exhausting.

Firstly, I drove through the worst winter advisory of the season.  Plain. Bad. Timing.  Snow, sleet, ice, and fog all the way from New York through Tennessee!  It took three hours of driving blinded by and crippled by a thick white mess to get from Staunton to Ronoake.  Very scary.  Not to mention my dog wanting to go for a run every time we stopped to clean the wipers or gas up... Who I can never escape guilt for being so well behaved on the ride, otherwise.

I look back now, though.  And it was a truly great adventure.  Great bonding time with my Mom, whom I miss her company deeply now.  And an equally heartfelt time spent with my dog, who enjoys to stimulus of different atmospheres.

The latter-- the workload--  I rebuilt my website from scratch as a couple people had suggested.  Make it less stylized and more generic.  I was always hesitant about because my updated work, in retrospect, would have to compensate.  I've updated an animation reel with the facial animation work I've had over 2014...  And I began to redo my modeling reel.  But then, as fast as the time went by, it was time to leave, again.  Fast forward a couple weeks, when I look back I'm not sure if it was worth it to redo my 'package' -- when I can spend that time actually building more artwork and doing what I actually enjoying.  But in the end I tend to steer toward doing whatever I think will actually help me get paid work.  Perhaps its self-defeating.  But I did it.  And it's done.  Here is two comparisons of the new website the old website:  I'd love to hear feedback on which is more professional and pleasing to look at, but I know this blog doesn't produce too many comments. 

HOMEPAGE

 

 There's no doubt the site needed an update, but a complete renovation had honestly been pushed off for quite some type.  A)  It's a ton a work.  B)  How to design a site that is functional but still interesting to look at, as I'm not confident my work can stand on its on merit yet.  Meaning, presentation should sell what is lacking in content.  At least in my opinion, and as that cliché always screams (said it before and will say if again) "Presentation is everything"

I don't want to go too far into the updates in this post, but the main objectives that  I was trying to achieve was putting the best content in the opening page and narrowing down my focus(es) to what I am aiming for as a career that I'd be happy in.  Also, I nixed the branding, simplified the navigation, and attempted to go as neutral a color scheme as possible.  Although, I didn't completely curb the designer side of me.  I stuck to natural with one non-invasive accent color. 

CONTACT PAGE



For my new site, I simplified by combined my Qualifications and Bio into one page, and kept me contact form within reach on every page by including it in a side tab.  Also, I offered more of a closeness / familiarity by including a face to the name.
 
 So... California.  Things have swung into a busy schedule very fast.  I am keeping tight lipped about my current work situation, as I am not wanting to jinx myself.  I am more deeply invested in animation than ever before, which has been pleasure to enter a weekday with, but still currently on a wild craze to secure an independent living for myself out here. 

Outside of my elusiveness, I  have been busy with interviews in all types of industries and busy with different industry tests, one for photoreal work and one for gaming -- both have which have resulted in higher learning, texturing work, and overall more enhanced pieces for my portfolio.  I cannot complain either outcome, although circumstances are still leaving me a bit high and dry.

So I find myself looking around for work... anywhere.  Because I have to survive, right?

My tips from this mess? 

Not in this industry alone, but ANY industry for ANY job, even if you feel over or under qualified, do NOT lie on a resume.  I hate the thought that I would ever have to resort to lying because I'm worried about what a potential employer might think...  I never have and never will.  

Give yourself due merit, and give the potential employer an opportunity to hear your side of the story or let them take it upon their selves to compromise your integrity (or not).  Instead, try your best to sell yourself in your cover letter.  Clarify what they write in their advertisement while including yourself in the equation, almost in a 'repeat after me' fashion.  They want you to get personal and tell you a bit about yourself, give it to them...  But don't lie on your resume.

If I have to go back to 1999, for crying out loud, I will.  (And have).  What should make work experience become obsolete?  It should never become obsolete.  There's a reason why you worked some jobs, and there's a reason why you'd work those jobs again.  No one has the right to judge or discriminate why you're standing there looking for work.  And , yes, on another note, discrimination is usually silent.  I can understand being underqualified for a position, but if anyone had ever given me advice...  Should it have been suggested that I  need to under-qualify myself after all these years?

A 34 year old single jobless woman or a 62 year old jobless man...

There is a reason why that person is standing there at that place applying-- and that reason is for no one but that person to understand.  Most people would never waste their time without an intended purpose. 

This doesn't need to be written, but there needs to be awareness and it should no ever be forgotten to all those out their struggling.  The hardest obstacles to prove unlawful, when all one wants to do is work for a fairly earned buck, are issues that deal with mixing sociology and psychology in the standard status quo.  It just never quite mixes right.  Like oil and water-- although both are used together sometimes. 

Even applying blindly online to a variety of jobs in a variety of industries, which is defeating enough as devoid of social interaction it already is, it truly makes one question if it would really be this difficult if friends put in a good word...  I mean, how much quality and authenticity does an online voice really have?  How does an employer gage that outside of what's on paper?  In employment reality, its essential to have a references, but not have many associated friends?  But what is a reference in contrast to friend anyways?  Aren't they doing you the same justice by endorsing you as a person without underselling your skills?  They are the ones would acknowledge how they'd feel you prevail because they know you and your ethics personally.  What does networking do, if not building budding professional relations?  To me, networking has always seemed like a cold way of communicating your desire to mold with other opportunists.  Who really cares?  We do it, but do we really like each other I find myself wondering sometimes... and if we did or didn't... where does that interaction take you?

I'm not saying, it's bad.  I do it all the time...  It just makes me wonder.
I try to equate networking to some type of animal behavior and all I come up with is a bunch of birds hanging out in the trees waiting to figure out which flock their going to fly south with..  I don't know?  Just the first thing that came to my head.  :-)

Anyways, it's just a stream of consciousness written without a set emotion outside of sheer hope.
All just curiosities and observations.

As far as my tests --  that's just what they were-- and each of them two had very powerful personal results, but sucked a ton of personal time out of me, which is why I haven't been able to finish up this post until now.

Here is one of them so far:

 
I will make a post of all the difficulties I had along the way and some suggestions for how to approach them maybe.  There were a lot-- as this was intended to be a model for gaming purposes with an ultimate 'passing' goal to skin and rig him.  I have no formal training on modeling for gaming, so the process is self taught and/or scattered with protips and potholes.
 

Overall, however, the concept and model itself was well received...  This model is my first model I finallyI feel comfortable with working with textures and UV layout, although pipeline and workflow integration is still very iffy. 

 
Much of my stumbling came from going back and have to adjust topology, seams, etc and then having trouble working with fixing up projection and polypaint data again.  Along with skinning and rigging in 3ds Max, a program I've never had to skin and rig in before.  


In finishing, I will probably default to my native 3D program for that area, Maya-- since I am already familiar with the process.  Or maybe even Motionbuilder, now that I have learned that program in the past month!  It seems to work well with Maya, too, but we'll see.  I'm not going to give myself a headache about rigging or rush into the specific trade, since I know longer have to...  but I am interested to see if he will actually work as an animatable character.  Unless there is anyone out there who wants to give the skinning / rigging a shot?  ;-)  Otherwise, 'll get back around to him at some point in the future postmarked with a promise...

BUT--  Before I had left New York, I started building a personal piece in Maya, as well, which I've had to put on the shelf since then.  I am planning on finishing up the sculpting details this week, since I'm finally test-less! 

I've got the itch to get back to my personal work.  I can't wait to incorporate all I've learned.
But, first I need to prioritize.

So this week it's hustling to try to find a way to make ends meet, continuing with the project I'm keep tightlipped about for fear of alternative hexing, and I'm back to my A-game focusing on my personal work.

Until the next time...  I will have some more to show soon.
Please come back and visit!  Hopefully good things are on the near horizon! 
 

Saturday, January 17, 2015

Putting It To Print.

Happy 2015, everyone, and thanks for following along with my lifelong pursuit to keep at work with my art on a professional and personal level.

The last couple of months I have had the great privilege of working with one of my favorite software doing one of my favorite things!  My task was to make a bunch of 3D sculptures in Zbrush out of children's drawings and make them suitable to print as physical models with Shapeways and a company called 3DP4E.  A few of them are now on an extended display at the Children's Museum of Art in New York City thanks to 3DP4E, which I had the honor meeting and of being escorted by, to go and see the exhibit for myself the other weekend!

It was a small but incredulously awesome display to say I was a part of, that hangs near the front entrance and is semi-viewable to the outside passersby who doesn't have time to step in.

I wasn't in town to attend the reception, because I was still in California at the time, but luckily was able to make it back home to find it may become a permanent exhibit!  Quite the honor and it is picture worthy, as I haven't yet had the opportunity to be awarded too many of these types of jobs like this at this point in my career...


Currently, I am scrambling around to find work again, trying to stay focused and keep inspired while I try not to panic about money and worry about being broke.... This was a definitely a nice booster to my professional confidence, as times have been tough since I've left the airlines and made the leap to try to launch my career with art in entertainment full time.


I recently completed animation a 45 second promotional piece for the movie, "A Horse Story", that I have been working on with XVIII Entertainment since my move out to California, along with another small animation gig the other day.  Details to follow on that  because I'm not sure I'm allowed to discuss at this point yet.  The movie, however, is in the QC ends of post production and while the  projected release is somewhere in early n 2015, it has not yet been released for public viewing.  I know the movie was picked up by Archstone Distributors the other month, which is always good, as Archstone has had a few head-turner type movies in the past on the list.


Again, "A Horse Story" is yet another project I am grateful to be a part of, to have gained that type of experience, and I am hoping for the best for it!


For 2015, I decided to spend some time back in New York and reconnect with some of my closest friends that I feel I may have neglected time with in the past, to bond with my family and to rack some art hours my old office I built a few years back.  I'm making another attempt reorganize my priorities at trying to shove my way into the industry, loved or loathed, by updating up my website and attending to dusty works in progress since I last had a free moment.


Well, I've only been successful with meeting up with two friends unfortunately, my family and I have feuded here and there with feelings of a worn but unconditional and always familiar indifferent welcoming, and my work has sat on the back burner most thankfully to real work that trickled in.  So, my office hours have exceeded my expectations so far this year!  Yippee!  Never new news with that.  But in this small span of time, its has glimmer of aiding me financially. Double Yippers.


Which brings me to my big hopes for this year:  To be able to survive independently on my own!  Small but not so simple wishes for myself.  I'd really love to find that perfect job, with the perfect co-workers, and the perfect price tag attached.  I mean, if fairy tales stress to find that fitting shoe or we hear that cliche over and over 'the glove that fits', why is it so unreasonable to aim to achieve it all versus settle for less?

Is there a point in our lives where we should sit back and say I'm getting too old to be wanting anymore?  Well, no, but if there was a HINT of 'yes', it would feel even worse to accept that I may just be too tired of trying at the same time that I am getting to old.  I'm saying it isn't so, just because just that's it's extremely difficult to preserver.


I always say in my head.  I deserve a good job.  I especially deserve to be around good people.  I worked hard all these years since I graduated, even if it wasn't even close to graduating top of my class... And while I was in school, I still worked hard-- two jobs during the time, one flying to the Caribbean at ungodly hours of the weekends and the other as a waitress at Olive Garden-- trying to make enough money to pay for my hour and a half commute back and forth into the city every other day for classes.  Plus homework and lab time. I know no one can appreciate the excuse except me, because I actually lived it.


I still graduated.  Barely.  And barely finished my thesis-- as I few crucial elements had to be trimmed, etc, and it wasn't  as big or cool as I originally intended.  On my own just about....  somehow.  I got a cool character out of it.  That was about it. 

And I knew that my lack of committed time was where I went wrong.  To this day I regret, working those jobs while I was at school-- but I needed to.  I think my thesis would have been so much better.  (I know it would have been better).   I think it would have helped me make closer friends with my colleagues, which I feel is really important as well... 


I still kept the sail on its course, even while staying at the airlines seven years after I graduated.  Doing some amateur looking but large scale projects for reputable clients that found me somehow-- that got the job done, executed the intention of the contract, but maybe didn't "look"so polished and pretty like a commercial built by ten.  I had satisfied clients that I still keep in cordial contact with up to this present day.

I know my weak spots, though;  The stuff I haven't yet proved to the professional world.  But I also know my strong spots, my variance of skill-sets, and my worth-- including my hospitality-- which lacks in day to day existence and is an overlooked quality to have as an employee.  And I keep feeling if I could just find the right place and the right group, they'd know I was an asset, they'd like me because they trusted me, and they'd enjoy my company and working with me.

I read something the other day that hit home in so many ways.  It said "If a woman can't get hired, she can't get the experience, but she can't get the experience if no one hires her."  Its meant for anyone and everyone, but I wanted to quote it in its exactness.  I feel like I'm at a constant struggle with this since always.  I'm sure many guys can relate, too. 

outside of my twelve years the airlines, my only real longer term 3D job, was hardly even closely related to the entertainment industry-- and, therefore remained obsolete when trying to explain exactly what I was even hired for at any opportunity at an interview afterward...

But where I am now-- one of those great freelance gigs-- like this print job and this new and occasional plummeting I've been having with animation --  which would be a blessing if it became more consistent.  I remember I always considered I should focus more on animation instead of the modeling when I switched from traditional animation to computer animation.

I just remember that I wanted to bring my characters to life....  All these drawings on my blog and my website and scattered all over place...  And in order to bring them to life, I had to model them first.  I wasn't thinking what I may be better at or what would make me a more employable prospect after I graduated.  I didn't even think about my fate after I graduated...  I just knew I loved it at that moment.

If I can keep gaining experience, I'm hoping that this year, I'm going to find a job or more jobs that I like and more companies that hopefully likes me and my work, and I'm going to get back on my feet again.  That's all I want this year.  Whatever type of job that is--  It's just got to fit like that glove, because I want my career to be a half my life  in a good way, since working is supposed to be half of an everyday life.  There key substance matter in that last statement, in a world wide scream, for any gender at any age.

I'm grateful that this job (and a few others) have entrusted me enough to give me a chance to shine!!!
It keeps my world at peace.

Well wishes to you all for the New Year, as well.  And thanks for reading my rants, and looking over my work.  Stay tuned for more updates soon!  Happy New Year, everyone.  :-)